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		<title>Thinking Outside the Box, Part 3: Stripping the Channel</title>
		<link>https://www.audiotechnology.com/tutorials/stripping-the-channel</link>
					<comments>https://www.audiotechnology.com/tutorials/stripping-the-channel#respond</comments>
		
		<dc:creator><![CDATA[Audio Technology]]></dc:creator>
		<pubDate>Thu, 14 Nov 2013 22:00:00 +0000</pubDate>
				<category><![CDATA[Thinking Outside the Box]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Dax Liniere]]></category>
		<category><![CDATA[Part 3]]></category>
		<category><![CDATA[Stripping the Channel]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://www.audiotechnology.com/?p=27286</guid>

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<p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/stripping-the-channel">Thinking Outside the Box, Part 3: Stripping the Channel</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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										<content:encoded><![CDATA[<section class="wpb-content-wrapper"><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper">
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			<p><strong>Tutorial:</strong> Dax Liniere</p>

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			<p class="p1"><span class="s1">Let’s take a moment to think outside the box about the big-budget productions we’ve grown up loving. Historically, most have been recorded through an analogue console to multitrack tape, then mixed down through an analogue console to two-track tape. The choices of console and tape type are often different for each role. One of the accepted classic combinations is tracking through an old Neve (for the harmonics generated by their transformer-based designs), recording to two-inch Ampex/Quantegy 456 or 499 tape stock then mixing on an SSL (for midrange focus) to ½-inch tape.</span></p>
<p class="p1"><span class="s1">Signals travel from the console input preamps, through EQ, plus any outboard equipment used, to tape. This process is repeated during the analogue mix process — with the addition that it’s summed at the console master bus — for a double dose of analogue saturation. But by comparison, a ‘digital-centric’ production is likely to miss several of these key opportunities to impart saturation and colouration.</span></p>
<p class="p1"><span class="s1">These days, you can recreate this path with plug-ins for a fraction of the cost of even a single piece of hardware. Especially when you compare the purchase and maintenance costs of a console, tape machine and tape stock to inserting multiple instances of a plug-in you paid for just once. This affordability means you can own more than one virtual console or virtual tape machine, and it’s a great way to bring variety to your colour palette.<span class="Apple-converted-space"> </span></span></p>
<p class="p2"><span class="s2"><b>CONSOLE EMULATION</b></span></p>
<p class="p1"><span class="s1">First, let’s set about recreating the analogue signal path. You have two options: As discussed in the last issue, you can get the majority of your colouration via master bus processing, or you can use saturators on every channel. The second approach is more faithful to mixing Outside-The-Box (which is not to say it is more effective) and there are several plug-ins which will lend colour to your mixes.</span></p>

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			<h4 class="p3"><span class="s3"><b>Mellowmuse CS1V (US$79) VST/AU/RTAS</b></span></h4>
<p class="p4"><a href="http://www.mellowmuse.com/CS1V"><span class="s3">www.mellowmuse.com/CS1V</span></a></p>
<p class="p5"><span class="s3">CS1V has two modes: A and B. The former is a vintage mode and the latter is a more open, modern mode. I found that the vintage mode was too closed for my liking, though I could definitely see it working well on more mellow genres like folk or even soul and rock ‘n’ roll. The modern B mode adds quite a bit of top-end sparkle which, if used judiciously, is a lovely touch. I also found CS1V to be one of the more dynamic sounding options.</span></p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="388" height="388" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-VCC-bus-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="Slate-VCC-bus-pichi" srcset="https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-VCC-bus-pichi.jpg 388w, https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-VCC-bus-pichi-300x300.jpg 300w, https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-VCC-bus-pichi-100x100.jpg 100w" sizes="(max-width: 388px) 100vw, 388px" /></div>
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			<h4 class="p3"><span class="s3"><b>Slate Digital Virtual Console Collection<br />
(US$199) VST/AU/RTAS</b></span></h4>
<p class="p4"><a href="http://www.slatedigital.com/products/vcc"><span class="s3">www.slatedigital.com/products/vcc</span></a></p>
<p class="p5"><span class="s3">With their bus and channel plug-in set VCC, Slate Digital ambitiously sets out to capture the essence of five classic consoles. The Trident mode adds a nice widening effect to the low-mids, making it well suited to double-tracked rhythm guitars. The Brit4K mode (SSL) is one of the most open-sounding in the collection, but also imparts the least colour. While VCC’s US A mode (API) is tonally my favourite, its dynamics sound restricted compared to the other modes.</span></p>

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			<h4 class="p3"><span class="s3"><b>Sonimus Satson (US$39) VST/AU/RTAS</b></span></h4>
<p class="p4"><a href="http://www.sonimus.com/products/satson"><span class="s3">www.sonimus.com/products/satson</span></a></p>
<p class="p5"><span class="s3">Satson is a very subtle creature. It adds a slight thickness and widens the upper-mids. This plug-in also features handy high- and low-pass filters, plus a FAT mode to increase the drive.</span></p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="672" height="350" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/SDRR1-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="SDRR1-pichi" loading="lazy" srcset="https://www.audiotechnology.com/wp-content/uploads/2014/01/SDRR1-pichi.jpg 672w, https://www.audiotechnology.com/wp-content/uploads/2014/01/SDRR1-pichi-600x313.jpg 600w" sizes="(max-width: 672px) 100vw, 672px" /></div>
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			<p class="p3"><span class="s3"><b>Klanghelm SDRR (€22) VST/AU/RTAS</b></span></p>
<p class="p4"><a href="http://klanghelm.com/SDRR"><span class="s3">klanghelm.com/SDRR</span></a></p>
<p class="p5"><span class="s3">SDRR was mentioned last issue as an excellent master bus saturator, and while it’s not specifically touted as a console emulator, the four modes (including Desk and Tube) make it equally well suited to channel applications.</span></p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="381" height="298" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/Terry-West-Saturn-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="Terry-West-Saturn-pichi" loading="lazy" /></div>
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			<h4 class="p3"><span class="s3"><b>Terry West Saturn (Free) VST</b></span></h4>
<p class="p4"><a href="http://www.terrywest.nl"><span class="s3">www.terrywest.nl</span></a></p>
<p class="p5"><span class="s3">Not to be confused with FabFilter’s flexible saturator of the same name, this plug-in packs a serious punch, adding quite a bit of liveliness and upper-mid character to a mix. The ‘US Pre’ mode adds a bit more ‘oomph’ and some brightness around 6kHz. Remarkably, this plug-in just happens to be free, but don’t let that scare you off, it sounds ‘like a bought one.’</span></p>

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			<h4 class="p3"><span class="s3"><b>Waves NLS ($249) VST/AU/RTAS/AAX</b></span></h4>
<p class="p4"><a href="http://www.waves.com/plugins/nls-non-linear-summer"><span class="s3">www.waves.com/plugins/nls-non-linear-summer</span></a></p>
<p class="p5"><span class="s3">Waves’ contribution to the market offers three consoles, each boasting 32 independently modelled channels. The mode modelled on Yoad Nevo’s Neve 5116 adds energy around 800Hz, whereas Mike Hedges’ EMI TG12345 Mk IV adds energy slightly above 1kHz. Both contribute a nice character to the mix that suits electric guitars and drums. They have a lot of similarities, but are different enough that you’d want to choose the flavour that best suits the song. Mike’s console also adds quite a bit of heft below 50Hz as it saturates on low frequency transients, a trait I would have expected more from the Neve. I found the emulation of Spike’s SSL 4000G was too easy to overload and, for me, didn’t suit a lot of sources. All in all, Waves’ NLS seems to be one of the more dynamic emulations in the pack.</span></p>

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<p class="p1">My picks are Waves NLS Nevo for its depth, Mellowmuse CS1V for its great dynamics and Terry West Saturn for the price, plus an honourable mention to Klanghelm SDRR for best bang-for-buck.</p>
<p></div> <!-- description --></div> <!-- aio-icon-box --></div> <!-- aio-icon-component --></div></div></div><div class="wpb_animate_when_almost_visible wpb_fadeInRight fadeInRight wpb_column vc_column_container vc_col-sm-4 vc_col-has-fill"><div class="vc_column-inner vc_custom_1679892772028"><div class="wpb_wrapper"><div class="aio-icon-component    style_1"><div id="Info-box-wrap-1139" class="aio-icon-box default-icon" style=""  ><div class="aio-icon-default"><div class="ult-just-icon-wrapper  "><div class="align-icon" style="text-align:center;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-1139 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="color:#ffffff;">DEVIL’S ADVOCATE</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-1139 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="color:#ffffff;"></p>
<p class="p1">Part of the trick to a good sounding mix is uniformity. It’s all good and well to be able to choose a different console and tape type for every channel, but will that provide the cohesion<span class="Apple-converted-space">  </span>you want? While logic and reason [not Logic and Reason, haha &#8211; Ed] can inform which colours you’ll use where, you must listen to how the final result sounds. Do you like it? Does it feel good? Because, in the end, listeners evaluate a song based on their feelings before their logical brain even has time to switch on.</p>
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			<h4 class="p2"><span class="s2"><b>THE SPICE OF LIFE</b></span></h4>
<p class="p1">Console emulation is not the only reason you should consider using saturation on channels. Sometimes our source material is cosmetically lacklustre and needs a dab of makeup, or perhaps we want to go the other direction and ugly it up a little.</p>
<p class="p1"><span class="s1">For harsh or strident sounds — this could be cymbals, distorted guitars, vocals, brass, strings; almost anything, really — instead of reaching for an EQ to cut top-end, try a ‘warming’ saturator to round out the sound. A source that’s lacking bass or low-mids? Try a ‘fattening’ saturator like u-he Satin or FabFilter Saturn (the Warm Tape mode is a great place to start). Sometimes you’ll get a sound that’s too dull, so give it a bit of excitement with a saturator that generates strong upper harmonics. Maybe you have a loop or sample that’s boring and lifeless, if so, you could give it a bit of crunch. There are lots of saturators that can be used as a special effect. Try them on a small part you would usually tuck away in your mix. Like a sprinkle of chilli, it might just be the spice your mix needs. Plug-ins such as Voxengo’s Tube Amp, Togu Audio Line’s TAL-Tube and Camel Audio’s CamelCrusher are all very effective and also free.</span></p>
<p class="p1"><span class="s1">To me, the best thing about ITB mixing is not the cost, but the flexibility. You may have already realised that different console emulation plug-ins could be used in different places in your mix. In the box, you are free from the restrictions that working in the analogue domain imposes. You’re free to use the forward midrange sound of an API for your drums, the fatness of a Neve for your bass and the wide low-mids of a Trident for your guitars. Even the use of different tape types and speeds can be decided on a per-track basis. You cannot practically do this when mixing in the analogue domain.</span></p>
<p class="p1"><span class="s1">Better still, you can choose to have no colouration at all on a sensitive source like vocals. This, ladies and gentlemen, is the single best thing about mixing In-The-Box: wherever you don’t want colouration, you don’t need to have it. While we can simulate the non-linearities of the analogue world in digital, analogue cannot pass a signal from one end of the chain to the other without imparting colouration and distortion. In short, In-The-Box can deliver the Outside-The-Box sound, but OTB cannot deliver the ITB sound.</span></p>

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<h5 class="p1"><b>TAPE SPEED</b></h5>
<p class="p1">In the studio, common analogue tape speeds are 15 and 30 inches per second (ips). 15ips yields more noise, but also more character due to increased distortion and bottom-end, and subdued top-end. 30ips is generally cleaner and preserves more top end, but has less bass ‘fatness’.</p>
<h5 class="p1"><b>TRACK WIDTH</b></h5>
<p class="p1">Common tape width/track counts include 24 tracks on 2-inch, 16 tracks on 1-inch, and two tracks on ½- and ¼-inch. As track width increases, you get increased dynamic range (due to a lower noise floor) and decreased cross-talk.</p>
<h5 class="p1"><b>TAPE FORMULATION</b></h5>
<p class="p1">Common tape types are Ampex 456, 499 and GP9. 456 is a low-flux tape which saturates more easily and hence, has more character. GP9, takes quite hot levels and has a ‘modern’ clean tape sound. 499 is approximately half-way between 456 and GP9. Though Ampex has been out of business for a while, and the Quantegy revival is slow, if you’re serious about recording to tape, you’ll need to check out ATR or RMGI for equivalents.</p>
<h5 class="p1"><b>MACHINE SET UP</b></h5>
<p class="p1">To get optimal performance from any equipment, it must be set up correctly. Different tape types have different properties and this requires the machine to be calibrated according to the tape manufacturer’s specifications to perform as promised. Bias is a function that offsets the signal fed to the recording head by a certain amount and it’s designed to maximise sensitivity and provide a ‘clean slate’ for magnetisation. However, bias also affects frequency response and distortion. When bias is set as per the tape manufacturer’s specifications, it strikes an even balance between frequency response vs distortion. Under-biasing will result in more top-end, but also more distortion. Over-biasing, while reducing distortion and delivering a cleaner bottom-end, can also subdue the top-end.</p>
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			<h4 class="p2"><span class="s2"><b>MORE WIDTH</b></span></h4>
<p class="p1"><span class="s1">In Issue 96, I wrote about width in analogue mixes and how crosstalk affects the stereo image. There are many things at play inside any analogue circuit that may affect the perception of width, making it either wider or narrower. An analogue console contains thousands of electronic components: resistors, capacitors, inductors, transistors and integrated circuits. Although each of these has a specified value within the circuit design, the actual value may vary within a few percent, this is called the component’s tolerance. These minute differences between components accumulate throughout the signal path, resulting in subtle differences in frequency response, noise (amount and spectrum), dynamics and saturation. It’s been suggested that the noise present at a console’s output is perceived by the brain as an increase in reverb and because this noise is left-right uncorrelated (i.e., different on both sides) the ‘additional reverb’ appears wide. All of these left-right differences can contribute to the perception of subtle widening.</span></p>
<p class="p1"><span class="s1">The important thing to remember is that this widening is <i>uncontrolled</i>. Your stereo field (including your centre image) will always be slightly spread by an amount that varies with temperature and age. In the box, you can choose to apply plug-ins that simulate this behaviour only on the channels you want to affect.</span></p>

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			<h4 class="p2"><span class="s2"><b>EQUALISERS</b></span></h4>
<p class="p1"><span class="s1">We’ve looked at the console input stage, its output bus and the tape it records to, but sitting in between all that is the humble equaliser, another great source of colouration. Every EQ circuit design has different properties that reflect the philosophies of its designer. Some are clean, some add character, some are surgical, and some ‘musical’. Whether Pultec, Neve, API, Helios or Trident, supplementing console EQs with outboard is a long-standing practice which can avail a broad palette of sound-shaping tools. New toys are fun, but learning the tools you have, especially your ears, is most important. The best advice I could give any engineer about equalisation is to practice ear training. The faster and more easily you can identify frequencies, the more efficient and better your work will become. This is especially true for live sound, where reaction time can be the difference between smiling and frowning musicians. It will also help you to identify how other mixes are constructed and how sounds are placed, which is a great way to learn and improve your own mixing.</span></p>
<p class="p1"><span class="s1">There are many ear-training apps available based around one-third-octave bands. Quiztones is one that’s available for iOS and Android and costs less than a beer.</span></p>
<p class="p1"><span class="s1">Now what are you going to do with these newly learned skills? Put them to good use with these great EQ plug-ins!</span></p>

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</div></div></div><div class="wpb_animate_when_almost_visible wpb_fadeInRight fadeInRight wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="smile_icon_list_wrap ult_info_list_container ult-adjust-bottom-margin   vc_custom_1679444872148"><ul class="smile_icon_list left square with_bg"><li class="icon_list_item" style=" font-size:150px;"><div class="icon_list_icon" data-animation="" data-animation-delay="03" style="font-size:50px;border-width:1px;border-style:none;background:rgba(255,255,255,0.01);color:#0c0c0c;border-color:#333333;"><i class="icomoon-serif-quote-open" ></i></div><div class="icon_description" id="Info-list-wrap-2651" style="font-size:50px;"><div class="icon_description_text ult-responsive"  data-ultimate-target='#Info-list-wrap-2651 .icon_description_text'  data-responsive-json-new='{"font-size":"desktop:13px;","line-height":"desktop:18px;"}'  style=""></div></div><div class="icon_list_connector"  style="border-right-width: 1px;border-right-style: dashed;border-color: #333333;"></div></li></ul></div><h2 style="text-align: left;font-family:Playfair Display;font-weight:700;font-style:normal" class="vc_custom_heading" >In short, In-The-Box can deliver the Outside-The-Box sound, but OTB cannot deliver the ITB sound</h2><div class="smile_icon_list_wrap ult_info_list_container ult-adjust-bottom-margin   vc_custom_1610588603972"><ul class="smile_icon_list left square with_bg"><li class="icon_list_item" style=" font-size:150px;"><div class="icon_list_icon" data-animation="" data-animation-delay="03" style="font-size:50px;border-width:1px;border-style:none;background:rgba(255,255,255,0.01);color:#0c0c0c;border-color:#333333;"><i class="icomoon-serif-quote-close" ></i></div><div class="icon_description" id="Info-list-wrap-5955" style="font-size:50px;"><div class="icon_description_text ult-responsive"  data-ultimate-target='#Info-list-wrap-5955 .icon_description_text'  data-responsive-json-new='{"font-size":"desktop:13px;","line-height":"desktop:18px;"}'  style=""></div></div><div class="icon_list_connector"  style="border-right-width: 1px;border-right-style: dashed;border-color: #333333;"></div></li></ul></div></div></div></div></div><div data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid wpb_animate_when_almost_visible wpb_fadeInLeft fadeInLeft vc_custom_1679892879666 vc_row-has-fill"><div class="wpb_column vc_column_container vc_col-sm-12"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_row wpb_row vc_inner vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper">
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			<h4 class="p3"><span class="s3"><b>Variety Of Sound BootEQ MkII (Free) Win VST</b></span></h4>
<p class="p4"><a href="http://varietyofsound.wordpress.com"><span class="s3">varietyofsound.wordpress.com</span></a></p>
<p class="p5"><span class="s3">This is a very musical-sounding implementation of a digital EQ with analogue-shaped curves, presented in a Lunchbox-inspired GUI. BootEQ also features a preamp simulator with variable drive and additional tube simulation to introduce pleasant second-order harmonics.</span></p>

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			<h4 class="p3"><span class="s3"><b>Variety Of Sound Thrillseeker XTC (Free) Win VST</b></span></h4>
<p class="p4"><a href="http://varietyofsound.wordpress.com"><span class="s3">varietyofsound.wordpress.com</span></a></p>
<p class="p5"><span class="s3">Winner of KVR’s 2012 Developer Challenge, this EQ is a bit different from the norm. It features a three-band parallel-topology EQ that can impart quite a lot of character. Saturation is not added pre or post EQ, it’s actually part of it, with each band featuring Bootsy’s Stateful Saturation algorithms.</span></p>

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			<h4 class="p3"><span class="s3"><b>UAD-2 API Vision Channel Strip (US$299) UAD-2</b></span></h4>
<p class="p4"><a href="http://www.uaudio.com/store/channel-strips/api-vision-channel-strip"><span class="s3">www.uaudio.com/store/channel-strips/api-vision-channel-strip</span></a></p>
<p class="p5"><span class="s3">Punch and character sum up this plug-in. Going well beyond the recently released bundle, the API Vision plug-in is a full channel strip that models their 2520 op-amp, largely responsible for the signature API sound. For those with an analogue console background, this channel strip might be for you. The 550L module offers four bands of EQ while the 215L takes care of low- and high-pass filtering. It also features the fantastic 225L compressor and 235L gate modules.</span></p>

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			<h4 class="p3"><span class="s3"><b>UAD-2 Pultec Passive EQ Collection (US$299) UAD-2</b></span></h4>
<p class="p4"><a href="http://www.uaudio.com/store/equalizers/pultec-passive-eq-collection"><span class="s3">www.uaudio.com/store/equalizers/pultec-passive-eq-collection</span></a></p>
<p class="p5"><span class="s3">A revamp of the 11-year old Pultec EQP-1A plug-in, the new collection, also containing the MEQ-5 midrange EQ and HLF-3C filter set, is a vast improvement. Inserting this plug-in brings an instant, pleasant change to the sound as harmonic structures from the original tube hardware are emulated. The new EQP-1A has a very ‘tubey’, warm and gluey sound to it, making it perfectly suited to a variety of sources.</span></p>

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			<h4 class="p3"><span class="s3"><b>PSP NobleQ (US$69) VST/AU/RTAS</b></span></h4>
<p class="p4"><a href="http://www.pspaudioware.com/plugins/equalizers/psp_nobleq"><span class="s3">www.pspaudioware.com/plugins/equalizers/psp_nobleq</span></a></p>
<p class="p5"><span class="s3">NobleQ from Polish company PSP Audioware is a great Pultec emulation alternative for non-UAD-2 users. PSP doesn’t claim it’s an exact replica, instead they’ve recreated the Pultec’s essence, while adding features not found on the original including inbetween frequency positions, variable tube warmth and 30/40kHz shelf frequencies for adding ‘air’.</span></p>

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			<h4 class="p3"><span class="s3"><b>FabFilter Pro-Q (€149) VST/AU/RTAS/AAX</b></span></h4>
<p class="p4"><a href="http://www.fabfilter.com/products/pro-q-equalizer-plug-in"><span class="s3">www.fabfilter.com/products/pro-q-equalizer-plug-in</span></a></p>
<p class="p5"><span class="s3">This EQ plug-in is my personal go-to. Pro-Q’s clean and intuitive interface is a perfect reflection of its sound and usability. With 12 filter shapes and up to 24 bands, it covers traditional and linear-phase equalisation in one plug-in, with split-stereo and M/S modes plus a spectrum analyser for hunting down narrow troublesome resonances. If I had to make a record with only one plug-in, it would be Pro-Q. </span></p>

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<div class="aio-icon none "  style="color:#ffffff;font-size:24px;display:inline-block;">
	<i class="icomoon-arrow-right-fill"></i>
</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-3559 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="color:#ffffff;">DEVELOPER INTERVIEW: Klanghelm’s Tony Frenzel</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-3559 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="color:#ffffff;"></p>
<p class="p2"><b>Dax Liniere:</b> When did you start?</p>
<p class="p2"><b>Tony Frenzel:</b> In the ’90s, when I built a guitar. I found it was much more fun to work with the electronics than building the guitar with wood. Since I started coding in the ’80s, I never knew what to do with my skills. I was never interested in coding or playing games, I found that boring. I always wanted to do something with music. All my life I’ve only had music in my head. It was very exciting for me when Steinberg released VST. It gave people the ability to build plug-ins, virtual gear, with just a few lines of code.</p>
<p class="p2"><b>DL:</b> What is your approach to making an audio processor?</p>
<p class="p2"><b>TF:</b> I’ll go back to a time when I called myself a musician. I used to always blame the tools, which is very bad for a musician, but it’s very good when you start coding plug-ins. It made me very sensitive and picky about tools, how they have to work. I have a special sound aesthetic in my head derived from favourite producers, bands and records. I want my plug-ins to become part of a sound, not like a coat you put on. I see the user interface as a very big part of development and I put a lot of thought into them. To me, it’s like music and lyrics; sound and user interface have to work together. After a few weeks of coding a plug-in, once I start to get an idea of how it could sound in the end, I start making a UI that reflects that. Can you work fast, can you see every control you need? The UI has to be slick, fast and enjoyable to look at.</p>
<p class="p2"><b>DL:</b> What did you set out to achieve with SDRR?</p>
<p class="p2"><b>TF:</b> It actually started as an EQ, but I found working on the input and output saturation more rewarding. I didn’t want to reproduce something that already existed in analogue or other plug-ins. I didn’t care if it sounded ‘analogue’ or not, that wasn’t my goal. There are so many saturation colours that haven’t been done yet, like a digital saturation that sounds pleasing and unobtrusive. As a guitarist and collector, I always found old fuzz pedals very interesting. Electronically they’re very primitive, but the sound is very complex. I wanted to make this warm, complex sound suitable for mixing, create it with a fairly flat frequency response for subtle work.</p>
<p class="p2"><b>DL:</b> I heard that you were recently able to quit your day-job to concentrate on Klanghelm.<span class="Apple-converted-space"> </span></p>
<p class="p2"><b>TF: </b>It was about time! (laughs) I worked on SDRR for over a year. Having two jobs for the last two years has been quite exhausting. You can’t code plug-ins in your free time because it makes circles around your head; you can’t think about anything else. I just hope I can make a moderate living out of it for my family. I guess nobody in the plug-in business can be rich. But it’s very rewarding, especially when you know some of the bigger names are using your plug-ins on records. You listen to the radio and know that a little part of you is in this record. That’s really a great feeling. I hope it will work with these low prices; I don’t want my plug-ins to be seen as an investment, I want them to be used.</p>
<p></div> <!-- description --></div> <!-- aio-icon-box --></div> <!-- aio-icon-component --></div></div></div><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div><div class="vc_row-full-width vc_clearfix"></div><div data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid wpb_animate_when_almost_visible wpb_fadeInLeft fadeInLeft vc_custom_1679892948362 vc_row-has-fill"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-8"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="aio-icon-component    style_1"><div id="Info-box-wrap-6001" class="aio-icon-box default-icon" style=""  ><div class="aio-icon-default"><div class="ult-just-icon-wrapper  "><div class="align-icon" style="text-align:center;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-6001 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">TIP: SECRET TO TIGHT BASS</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-6001 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p1"><span class="s1">To tighten the bottom-end of your mix, you need to think beyond the obvious sources of bass (such as kick drum, bass guitar and bass synths), and turn your attention to the rest of your tracks. Unwanted sub-audible energy eats up our dynamic range without any benefit and is a common cause of a muddy mix. Not only affecting headroom, these infrasonics can combine with the useful bottom-end of bassy sources, producing an uneven frequency response due to constructive and destructive interference.</span></p>
<p class="p1"><span class="s1">Most hardware consoles have high-pass filter (HPF) buttons on every channel, but most DAWs do not, even though they are most important to an ITB project. Consider which instruments have bottom-end that you want and which are causing clutter in your mix, then put an EQ plug-in in the first insert slot. Don’t forget to set the crossover frequency of the HPF to suit the source. Console HPFs are often fixed at 100Hz and this is a good place to start in-the-box, though don’t hesitate to drop it to as low as 30Hz or as high as is appropriate for the mix. 180Hz is not uncommon for certain instruments within the context of a mix and I have high-passed hi-hats at 400Hz in some cases.</span></p>
<p class="p1"><span class="s1">If your DAW allows it, save a default signal path for each channel with a bypassed EQ in the first insert slot. Only enable it when you need it.</span></p>
<p class="p1"><span class="s1">Speaking of bass, try the old simultaneous boost-and-cut trick with the LF shelves of any Pultec. This seemingly illogical technique works because the response curve of the two shelving filters is slightly different, producing a bell-shaped dip just above the shelving frequency. Try it for some serious thump and rumble. With PSP NobleQ, you can adjust this frequency difference to tailor the sound.</span></p>
<p></div> <!-- description --></div> <!-- aio-icon-box --></div> <!-- aio-icon-component --></div></div></div><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div><div class="vc_row-full-width vc_clearfix"></div><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-12"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_empty_space"   style="height: 24px"><span class="vc_empty_space_inner"></span></div></div></div></div></div><div data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_custom_1679889813242 vc_row-has-fill"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-8"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_empty_space"   style="height: 500px"><span class="vc_empty_space_inner"></span></div><div class="vc_row wpb_row vc_inner vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/thinking-outside-the-box-part-1-start-on-the-right-terms" title="">PART 1</a></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/a-sticky-palette" title="">PART 2</a></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/stripping-the-channel" title="">PART 3</a></div></div></div></div></div><div class="vc_empty_space"   style="height: 50px"><span class="vc_empty_space_inner"></span></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div><div class="vc_row-full-width vc_clearfix"></div><!-- Row Backgrounds --><div class="upb_bg_img" data-ultimate-bg="https://www.audiotechnology.com/wp-content/uploads/2013/09/OUTSIDE-THE-BOX_Link-pichi.jpg" data-ultimate-bg-style="vcpb-fs-jquery" data-bg-img-repeat="repeat" data-bg-img-size="cover" data-bg-img-position="" data-parallx_sense="20" data-bg-override="0" data-bg_img_attach="scroll" data-upb-overlay-color="" data-upb-bg-animation="" data-fadeout="" data-fadeout-percentage="30" data-parallax-content="" data-parallax-content-sense="30" data-row-effect-mobile-disable="true" data-img-parallax-mobile-disable="true" data-rtl="false"  data-custom-vc-row=""  data-vc="7.0"  data-is_old_vc=""  data-theme-support=""   data-overlay="false" data-overlay-color="" data-overlay-pattern="" data-overlay-pattern-opacity="" data-overlay-pattern-size=""    data-seperator="true"  data-seperator-type="tilt_right_seperator"  data-seperator-shape-size="40"  data-seperator-svg-height="24"  data-seperator-full-width="true" data-seperator-position="top_bottom_seperator"  data-seperator-background-color="#ffffff"  data-icon=""  ></div><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div>
</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/stripping-the-channel">Thinking Outside the Box, Part 3: Stripping the Channel</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>Thinking Outside the Box, Part 2: A Sticky Palette</title>
		<link>https://www.audiotechnology.com/tutorials/a-sticky-palette</link>
					<comments>https://www.audiotechnology.com/tutorials/a-sticky-palette#respond</comments>
		
		<dc:creator><![CDATA[Audio Technology]]></dc:creator>
		<pubDate>Mon, 09 Sep 2013 00:30:00 +0000</pubDate>
				<category><![CDATA[Thinking Outside the Box]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[A Sticky Palette]]></category>
		<category><![CDATA[Dax Liniere]]></category>
		<category><![CDATA[Part 2]]></category>
		<guid isPermaLink="false">https://www.audiotechnology.com/?p=27339</guid>

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<p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/a-sticky-palette">Thinking Outside the Box, Part 2: A Sticky Palette</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
]]></description>
										<content:encoded><![CDATA[<section class="wpb-content-wrapper"><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper">
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			<p><strong>Tutorial:</strong> Dax Liniere</p>

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			<p class="p2"><span class="s2">Here’s the series’ philosophy: to get the most from in-the-box mixing, we must think outside it.<span class="Apple-converted-space"> </span></span></p>
<p class="p2"><span class="s3">A large part of the analogue sound we have grown to love comes from the multiple subtle saturations and colourations imparted by analogue circuitry. It can come from many sources: tape, tubes, transformers, line drivers and summing buses, each with their own unique characteristics.</span></p>
<p class="p2"><span class="s2">Last time, I suggested you try Klanghelm’s IVGI plug-in on some of your own mixes to hear the subtle thickening and ‘gluing’ effect a quality saturator can offer. But there is no one-stop-shop; no single magic bullet plug-in for your mix — like a studio full of analogue consoles, compressors, limiters and EQ units, that colour is achieved through layers and variation.</span></p>
<p class="p2"><span class="s2">Think of it like peanut butter. While it might spectacularly compliment celery or chocolate, it doesn’t go with every meal. Likewise, if you have a favourite effect, resist the temptation to apply it to every track. The key is contrast and you should apply this principal to everything you do. Without quiet, there is no loud. And without clean, there is no saturated.<span class="Apple-converted-space"> </span></span></p>
<h4 class="p3"><span class="s4"><b>SIMPLY, IT’S ABOUT COMPLEXITY</b></span></h4>
<p class="p2"><span class="s2">I use multiple types of saturators on my master bus to create the complexity that only comes from layering. The exact combination depends heavily on the music I’m mixing and I regularly use just one. Saying that, make sure you don’t leave those decisions too late in the mixing process. All colouration plug-ins will affect the tonality (frequency response) and dynamic response of a mix. Sometimes throwing one on at the end of a mix can improve it, but more often than not, it can significantly shift the balance of the mix, requiring a total rebalance. You need to know how the combination of saturation and compression will affect your tonal balance. Dynamics can come later when you get to volume balance and automation, but establishing your colour palette early is important.<span class="Apple-converted-space"> </span></span></p>

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			<h3 style="text-align: center;"><strong>Broaden Your Palette</strong></h3>
<h4 style="text-align: center;"><strong>Master Bus Saturators</strong></h4>

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</div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="aio-icon-component    style_1"><div id="Info-box-wrap-1244" class="aio-icon-box default-icon" style=""  ><div class="aio-icon-default"><div class="ult-just-icon-wrapper  "><div class="align-icon" style="text-align:center;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-1244 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">Klanghelm IVGI</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-1244 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""><strong>(free)</strong></p>
<p class="p2">IVGI contains one of the four modules found inside their commercial product SDRR. I find IVGI lends a nice thickness to the upper midrange plus a very subtle boost to the low frequencies. The Asym Mix knob controls the transparency of the plug-in; maximum position is cleanest, minimum position is most saturated. And the Response control can ‘tilt’ your mix’s tone.</p>
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="927" height="369" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/FabFilter-Saturn-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="FabFilter-Saturn-pichi" loading="lazy" srcset="https://www.audiotechnology.com/wp-content/uploads/2014/01/FabFilter-Saturn-pichi.jpg 927w, https://www.audiotechnology.com/wp-content/uploads/2014/01/FabFilter-Saturn-pichi-800x318.jpg 800w, https://www.audiotechnology.com/wp-content/uploads/2014/01/FabFilter-Saturn-pichi-768x306.jpg 768w, https://www.audiotechnology.com/wp-content/uploads/2014/01/FabFilter-Saturn-pichi-600x239.jpg 600w" sizes="(max-width: 927px) 100vw, 927px" /></div>
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</div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="aio-icon-component    style_1"><div id="Info-box-wrap-6169" class="aio-icon-box default-icon" style=""  ><div class="aio-icon-default"><div class="ult-just-icon-wrapper  "><div class="align-icon" style="text-align:center;">
<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-6169 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">FabFilter Saturn</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-6169 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""><strong>(€129)</strong></p>
<p class="p2">Saturn’s 16 algorithms do everything from gentle warming and saturation to utter annihilation, and the apocalypse comes in a variety of flavours. Saturn is also a multiband processor, meaning you can choose to saturate only part of your frequency spectrum, or even roll your own saturator by combining different types for different frequency ranges. Remember to enable the HQ button for oversampling (quality is increased, but latency increases along with it, so switch it off before attempting tracking).</p>
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="1024" height="522" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-Digital-VTM-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="Slate-Digital-VTM-pichi" loading="lazy" srcset="https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-Digital-VTM-pichi.jpg 1024w, https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-Digital-VTM-pichi-800x408.jpg 800w, https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-Digital-VTM-pichi-768x392.jpg 768w, https://www.audiotechnology.com/wp-content/uploads/2014/01/Slate-Digital-VTM-pichi-600x306.jpg 600w" sizes="(max-width: 1024px) 100vw, 1024px" /></div>
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</div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="aio-icon-component    style_1"><div id="Info-box-wrap-4393" class="aio-icon-box default-icon" style=""  ><div class="aio-icon-default"><div class="ult-just-icon-wrapper  "><div class="align-icon" style="text-align:center;">
<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-4393 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">Slate Digital VTM</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-4393 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""><strong>(US$199)</strong></p>
<p class="p2">Virtual Tape Machine (VTM) is Slate Digital’s tape emulator offering two tape types (GP9 and 456), two machine types (two-track ½-inch, and 16-track 2-inch), plus the typical bias and drive controls. VTM adds body to the sound, though I find Bass Alignment is best set to -1.3dB to achieve a more balanced result.</p>
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="672" height="350" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/Klanghelm-SDRR-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="Klanghelm-SDRR-pichi" loading="lazy" srcset="https://www.audiotechnology.com/wp-content/uploads/2014/01/Klanghelm-SDRR-pichi.jpg 672w, https://www.audiotechnology.com/wp-content/uploads/2014/01/Klanghelm-SDRR-pichi-600x313.jpg 600w" sizes="(max-width: 672px) 100vw, 672px" /></div>
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</div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="aio-icon-component    style_1"><div id="Info-box-wrap-1795" class="aio-icon-box default-icon" style=""  ><div class="aio-icon-default"><div class="ult-just-icon-wrapper  "><div class="align-icon" style="text-align:center;">
<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-1795 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">Klanghelm SDRR</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-1795 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""><strong>(coming soon)</strong></p>
<p class="p2"><span class="s2">IVGI’s big brother contains not only a beefed-up algorithm, but also three other unique modes, all of which contain two algorithms which can be seamlessly blended to achieve the desired balance. If you want to add punch to a sound, this is your plug-in, but it is capable of far more than just that. With Tube, Fuzz, Digital and Desk modes, SDRR covers a lot of sonic ground.</span></p>
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="920" height="673" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/u-he-Satin-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="u-he-Satin-pichi" loading="lazy" srcset="https://www.audiotechnology.com/wp-content/uploads/2014/01/u-he-Satin-pichi.jpg 920w, https://www.audiotechnology.com/wp-content/uploads/2014/01/u-he-Satin-pichi-800x585.jpg 800w, https://www.audiotechnology.com/wp-content/uploads/2014/01/u-he-Satin-pichi-768x562.jpg 768w, https://www.audiotechnology.com/wp-content/uploads/2014/01/u-he-Satin-pichi-600x439.jpg 600w" sizes="(max-width: 920px) 100vw, 920px" /></div>
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</div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="aio-icon-component    style_1"><div id="Info-box-wrap-3310" class="aio-icon-box default-icon" style=""  ><div class="aio-icon-default"><div class="ult-just-icon-wrapper  "><div class="align-icon" style="text-align:center;">
<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-3310 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">U-he Satin</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-3310 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""><strong>(US$129)</strong></p>
<p class="p2"><span class="s2">Already famous for some of the most flexible and ‘analogue-sounding’ virtual instruments, German developer U-he returns with the best-sounding tape emulator I’ve had the pleasure of beta testing. Satin will be available soon and features not only a very convincing tape machine capable of multiple sounds, but also a four-tap tape delay and a through-zero tape flanger. It’s a mix engineer’s dream for tape sounds.</span></p>
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-5321 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">RIGHT SAUCE FOR THE SOURCE</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-5321 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p3">Not sure what the right reason is, or the right time to add the delicious sonic condiments of saturation and compression to your mixes? Then ask yourself this simple question: “Does it serve the song?” It’s a phrase I use quite regularly in the studio and I consider it to be one of the most important tenets of music production. It’s not about showing off a ‘cool trick’ you just learned and it’s definitely not about following the same steps for every song. Your job as an engineer or producer is to serve the best interests of each and every song, treating it as the unique experience that it is.</p>
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			<h4 class="p3"><span class="s4"><b>LEAVING THE RIGHT COMPRESSION</b></span></h4>
<p class="p2"><span class="s2">Once you’ve decided on your colour, it’s time to look at dynamics. Most modern music makes extensive use of compression, both on the track level and the master bus. The SSL 4000 series consoles are rare pieces of gear we can label as truly iconic. Countless records have been mixed on this series and it’s helped define a modern sonic template for rock, pop and other punchy genres. All of which has a lot to do with the sound of its famous bus compressor.</span></p>
<p class="p2"><span class="s3">When using a compressor on your master bus, start with a gentle ratio of 2:1. If you find you’re getting too much overshoot, this is probably a good sign that the tracks feeding the compressor are too dynamic and you don’t have quite enough compression at the track level. An attack of 10ms is a good starting place and should allow enough transients through while still controlling the dynamics.</span></p>
<p class="p2"><span class="s2">When I mix, my bus compressor’s needle usually sits around 2dBGR (decibels of gain reduction), sometimes hitting 4dBGR for short periods.</span></p>
<p class="p2"><span class="s2">Bear in mind there is never one setting for all songs. Every song is different and should be treated that way. And how you set your processors defines your sound so don’t be afraid to experiment.</span></p>
<p class="p2"><span class="s4">I wouldn’t recommend new mix engineers use a bus compressor until they’ve mastered the art of mixing without. It’s very easy to get into a tail-chasing loop; turn up one track to get it above the rest, then turn up another track, and another… soon enough your gain reduction meter could be sitting at -20dB.</span></p>
<p class="p2"><span class="s4">It’s not necessary to have a master bus compressor engaged if you’re shaping sounds during the early stages of a mix. But you should enable it whenever in the process you’re ready to start balancing your mix. This is especially important when you’re working on the loudest parts of a song since this is where the compressor will be pushed the hardest and you need to know how it will handle that; will the crescendo of the song be crushed at the master bus?</span></p>
<p class="p2"><span class="s2">Engaging your master bus compressor too early can be detrimental. Say you’re adjusting the compression on a particular track. If your master bus compressor is also compressing, then you’ll be unable to judge the true effect of the track’s compressor.</span></p>
<p class="p2"><span class="s2">Speaking of things to avoid, I strongly advise against using limiters on the master bus during mixing. For the inexperienced, they have too much potential to do damage and the tail-chasing I mentioned above usually results in more severe sonic mangling than with a compressor. If you do use them for ‘safety reasons’, it is imperative that you ensure the levels entering the limiter stay below its threshold.</span></p>

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			<h3 style="text-align: center;"><strong>Broaden Your Palette</strong></h3>
<h4 style="text-align: center;"><strong>Master Bus Compressors</strong></h4>

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<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-4442 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">Universal Audio SSL G Series Bus Compressor</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-4442 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""><strong>(US$249 for UAD-2 users)</strong></p>
<p class="p2">This is one of my favourite bus compressor plug-ins. Modelled on the iconic SSL 4000 G Series bus compressor (and authenticated by none other than SSL themselves), it definitely has a sound of its own. Not the most transparent compressor around and not suitable for all music, but it can certainly help you achieve some fantastic punch and focus in your mixes. 300ms release is a good place to start. Faster will produce a louder mix, but can very easily become too dense and fatiguing. Slow it down to 600ms for a less compressed, more open sound.</p>
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<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-5431 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">Slate Digital VBC</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-5431 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p1"><strong>(US$249)</strong></p>
<p class="p2">Virtual Buss Compressors (VBC) is a collection of three compressors that can be used individually or together in the ‘FG-Rack’ version of the plug-in. FG-Grey models an SSL 4000 G Series, but the addition of continuously-variable release and ratio controls gives access to in-between values not found on the original. FG-Red models a Focusrite Red 3 compressor, capturing the output stage transformers omitted on the currently manufactured incarnation of the Red 3. These transformers can be pushed harder with the Drive control to elicit more character. FG-MU is based on a Fairchild 670 tube compressor and it imparts quite sizeable ‘tubey’ warmth.</p>
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<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-2912 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">PSPaudioware MixPressor2</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-2912 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p1"><span class="s1"><b>(US$249 for MixPack2 bundle)</b></span></p>
<p class="p2">Highly under-rated, this plug-in comes as part of the MixPack2 collection. With its six knee modes and sidechain filtering, MixPressor2 is capable of a range of different sounds from hard edged to very soft compression. Make sure to set the output mode to Thru to avoid further limiting which is best left for mastering.</p>
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<div class="aio-icon none "  style="color:#333;font-size:24px;display:inline-block;">
	<i class="icomoon-arrow-right-fill"></i>
</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-2421 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">Cytomic The Glue</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-2421 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""><strong>(US$99)</strong></p>
<p class="p2"><span class="s2">Heralded as the second coming of SSL’s classic bus compressor, The Glue is a more flexible beast offering an adjustable sidechain filter to avoid pumping effects caused by low frequency signals, plus wet/dry mix and gain reduction range controls not available on the original SSL unit.</span></p>
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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-9093 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">Tokyo Dawn Labs Feedback Compressor II</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-9093 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p1"><span class="s1"><b>(free)</b></span></p>
<p class="p2"><span class="s2">One of the most transparent compressors I’ve ever heard, this plug-in is particularly suited to acoustic or orchestral music due to its extremely low aliasing artefacts. One interesting design feature is that only the compressed portion of the signal is oversampled. This leaves the original signal completely untouched and contributes to the plug-in’s transparency.</span></p>
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<h4 class="p2">FabFilter’s Floris Klinkert &amp; Frederik Slijkerman</h4>
<p><cite><strong style="background: #f7f7f7; color: #222222;">Dax Liniere:</strong></cite> When did you start making audio processors and why?</p>
<p><cite><strong style="background: #f7f7f7; color: #222222;">Floris Klinkert:</strong></cite> We met in our first year of university. Near the end of our studies we did a subject on digital signal processing and started creating a virtual synthesiser, which became FabFilter One. We liked it so much and it got really good reviews, although we couldn’t make a living from it. But we went on creating new products and here we are today. Why? I was using Logic a lot and was just not happy with the plug-ins of the day (10 years ago), especially the synthesisers. We decided to try make some filters that would sound really good and not ‘digital’ — that’s the roots of One.</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">DL:</strong></cite> </b>What is your approach to making an audio processor. Any rules or goals?</p>
<p class="p2"><cite><strong style="background: #f7f7f7; color: #222222;">FK:</strong></cite> Well, the only rule is that we must finish a product in every detail. Sound-wise, reliability-wise, user interface-wise — everything has to be 100% right. We don’t release something we’re not happy with. If we know there are five features we would still like to add, we don’t release the product yet. If we know there is a fault, we will fix it. We only release something when it’s really finished.<span class="Apple-converted-space"> </span></p>
<p><cite><strong style="background: #f7f7f7; color: #222222;">Frederik Slijkerman:</strong></cite> Everything has to be what we think is perfect.</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">DL:</strong></cite> </b>What are you trying to achieve with your plug-ins?</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FK:</strong></cite> </b>For most people, plug-ins are just tools. They have a toolbox and they have to use those tools every day. You put your nice-sounding EQ on, say, 50 channels and you use them all day, so it has to be a joy to use the plug-in as well. We would like to have people open Pro-Q every day and smile because they like how it sounds, it’s fast to work with and it’s nice to look at, too.<span class="Apple-converted-space"> </span></p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FS:</strong></cite> </b>We want to make the lives of our users a little bit nicer in some ways, when we can.<span class="Apple-converted-space"> </span></p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FK:</strong></cite> </b>We really concentrate on usability and interface. It’s not just ‘that part you do at the end,’ it’s an integral part of making a plug-in. I think many developers create something that sounds great, but then at the end think, “Oh, it needs an interface,” and quickly whip something up. That’s not how we work. Everything is important, it really is, and you’ll notice that when you work with the plug-ins.</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">DL:</strong></cite> </b>What are your thoughts on console emulation plug-ins?</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FK:</strong></cite> </b>It’s a product we would never make — the perfect example of mimicking something from the analogue world. Instead, we would try to find out why people think an analogue console sounds much nicer and use that knowledge to make a product that doesn’t have to be used only as a console emulator. Mimicry is just not our thing. And we don’t want you to act as if you’re not mixing in the box. You’re mixing in the box! [laughs] You have to know what that means, how to handle it and how to get good mixes out of it. It doesn’t mean you have to act like you’re mixing on an analogue console.</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">DL:</strong></cite> </b>What did you set out to achieve with your plugin Saturn?</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FK:</strong></cite> </b>Our first goal was to make a really creative distortion. Initially, we were really focussed on combining our powerful modulation system with good distortion algorithms. We were thinking in terms of crazy presets, weird and massively distorted effects, but as we were working on it we found out that, actually, Saturn was capable of subtle effects and that worked very well for subtle sounds. It covers the whole range from gentle saturation and nice harmonics to very weird and heavy distortion effects and that’s… good. [smiles]</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">DL:</strong></cite> </b>Outside of audio, what are some of your interests and how do they influence your work?</p>
<p class="p2"><cite><strong style="background: #f7f7f7; color: #222222;">FK:</strong></cite> Well of course, for both of us, music is a big interest. I’m a producer and engineer as well, I’ve produced albums here in The Netherlands, I’ve done my own albums as an artist and that really influences my work. For example, I was mixing an album two years ago and I just couldn’t get the de-essing right, so you might guess what that led to&#8230; [Pro-DS, if you’re wondering &#8211; Ed]</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FS:</strong></cite></b> I’m really interested in user-interface and design and that inspires me to think of new things and try to go to another level with my work. The creation process is usually quite organic. I’ll work on an idea, take it a little further in some direction and then strike a certain balance with colours and shapes.</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FK:</strong></cite> </b>And then I say I don’t like it and everything has to be done again!</p>
<p class="p2"><b><cite><strong style="background: #f7f7f7; color: #222222;">FS:</strong></cite> </b>Usually it’s a continuous iteration and we have the freedom to do everything we want, which is great. I could also say I’m inspired by ’60s futurism. There is a scene in a space station at the beginning of <i>2001: A Space Odyssey</i> and the furniture looks so futuristic, but it’s still vintage ’60s and still looks cool today. That’s the sort of aesthetic value I’m inspired by. Also modern-day Apple products — everything has a sense of quality.</p>
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			<h4 class="p3"><span class="s4"><b>IS THIS MASTERING?</b></span></h4>
<p class="p2"><span class="s2">So is all this master bus processing the same as sending your tracks off to a mastering house? In short, no. There are unique roles a good mastering engineer plays in the production of your projects, things you probably can’t do yourself. Here are some reasons:</span></p>
<ol>
<li class="p2"><span class="s2">It’s generally accepted that you shouldn’t master in the same room you mix. The reason is any flaws in frequency or transient response in your listening environment (the combination of your speakers and room) will only be compounded if you attempt to master there. You can’t fix what you can’t hear, and mastering in a different space may allow you to hear problems that need correcting.</span></li>
<li class="p2"><span class="s2">Mastering engineers spend much time and money establishing a superior monitoring system and listening environment. It’s not just big, expensive speakers, but also carefully planned acoustic treatments to create an accurate, full bandwidth listening room, and the ear-training that comes with years of acute listening and experience with multiple musical genres. Having on your team an experienced listener who is also an experienced communicator can help you derive the best possible outcome.</span></li>
<li class="p2"><span class="s3">The over-arching role the mastering engineer plays is that of quality control. It’s their responsibility to ensure the final product is free from technical flaws. Mastering is the final chance to catch anything that may have been missed earlier in the process and, as such, it is an exercise in risk management and quality assurance.</span></li>
</ol>

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</div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div><div data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_custom_1679889813242 vc_row-has-fill"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-8"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_empty_space"   style="height: 500px"><span class="vc_empty_space_inner"></span></div><div class="vc_row wpb_row vc_inner vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/thinking-outside-the-box-part-1-start-on-the-right-terms" title="">PART 1</a></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/a-sticky-palette" title="">PART 2</a></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/stripping-the-channel" title="">PART 3</a></div></div></div></div></div><div class="vc_empty_space"   style="height: 50px"><span class="vc_empty_space_inner"></span></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div><div class="vc_row-full-width vc_clearfix"></div><!-- Row Backgrounds --><div class="upb_bg_img" data-ultimate-bg="https://www.audiotechnology.com/wp-content/uploads/2013/09/OUTSIDE-THE-BOX_Link-pichi.jpg" data-ultimate-bg-style="vcpb-fs-jquery" data-bg-img-repeat="repeat" data-bg-img-size="cover" data-bg-img-position="" data-parallx_sense="20" data-bg-override="0" data-bg_img_attach="scroll" data-upb-overlay-color="" data-upb-bg-animation="" data-fadeout="" data-fadeout-percentage="30" data-parallax-content="" data-parallax-content-sense="30" data-row-effect-mobile-disable="true" data-img-parallax-mobile-disable="true" data-rtl="false"  data-custom-vc-row=""  data-vc="7.0"  data-is_old_vc=""  data-theme-support=""   data-overlay="false" data-overlay-color="" data-overlay-pattern="" data-overlay-pattern-opacity="" data-overlay-pattern-size=""    data-seperator="true"  data-seperator-type="tilt_right_seperator"  data-seperator-shape-size="40"  data-seperator-svg-height="24"  data-seperator-full-width="true" data-seperator-position="top_bottom_seperator"  data-seperator-background-color="#ffffff"  data-icon=""  ></div><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div>
</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/a-sticky-palette">Thinking Outside the Box, Part 2: A Sticky Palette</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>Thinking Outside the Box, Part 1: Start on the Right Terms</title>
		<link>https://www.audiotechnology.com/tutorials/thinking-outside-the-box-part-1-start-on-the-right-terms</link>
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		<dc:creator><![CDATA[Audio Technology]]></dc:creator>
		<pubDate>Tue, 15 Jan 2013 22:00:00 +0000</pubDate>
				<category><![CDATA[Thinking Outside the Box]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Dax Liniere]]></category>
		<category><![CDATA[Part 1]]></category>
		<category><![CDATA[Start on the Right Terms]]></category>
		<category><![CDATA[tutorial]]></category>
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<p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/thinking-outside-the-box-part-1-start-on-the-right-terms">Thinking Outside the Box, Part 1: Start on the Right Terms</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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										<content:encoded><![CDATA[<section class="wpb-content-wrapper"><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper">
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			<p><strong>Tutorial:</strong> Dax Liniere</p>

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			<p class="p2"><span class="s3">For a long time, there was a clear and undeniable winner of the analogue vs digital, OTB (outside-the-box) vs ITB (in-the-box) debate. Digital technology just could not match the euphonics (those tonal harmonics we find so pleasing to the ear) we’d grown used to in the analogue domain.<br />
But as the understanding of digital signal processing has advanced and processing power became faster and more affordable, ITB has found firm and equal footing with what was once only achievable in the analogue domain.</span></p>
<h4 class="p3"><span class="s4"><b>A FIRE WITHIN</b></span></h4>
<p class="p2"><span class="s3">This series of articles is not intended to throw fuel on the fire, but help you blaze your own trail. While the rest are busy arguing, we can work to better ourselves at our craft and get out-of-the-box results from within it.</span></p>
<p class="p2"><span class="s3">To really understand how to get a rich, full sound in-the-box, we need to know what’s really happening to our signals as they pass through analogue consoles and outboard gear.</span></p>
<p class="p2">You often hear people say that songs mixed on an analogue console have more ‘depth’, ‘width’ and ‘punch’ than ITB mixes. As a science-minded person who understands electronics, I’ve always found some of these descriptions to be a little dubious.</p>
<h4 class="p3"><span class="s4"><b>DEPTH — DOWN TO THE FLOOR</b></span></h4>
<p class="p4"><span class="s5">Analogue consoles, as much as we love them, are imperfect. They have background noise, present as hiss, and <cite><strong style="background: #81d4f7; color: #000000;">although a professional console will have an acceptably low noise-floor, it still has more noise than well-designed digital audio workstation (DAW) software.</strong></cite></span></p>
<p class="p2"><span class="s3">The term ‘depth’ describes how far into the soundfield you can hear, or the contrast between the closest and farthest sounds. The impression of distance or depth is caused by the psycho-acoustic properties of volume and delay, hence reverb. As the tail of a reverb decays, it becomes exponentially quieter until, at some point, it drops below the noise floor, becoming masked.</span></p>
<p class="p2"><span class="s3">It’s true that the human brain is capable of discerning sounds below a constant, steady-state noise floor, but <cite><strong style="background: #81d4f7; color: #000000;">it also stands to reason that we could hear ‘deeper’ into the soundfield with less noise present.</strong></cite></span></p>

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			<h4 class="p3"><span class="s4"><b>WIDTH — A LEAKY DEFINITION</b></span></h4>
<p class="p2"><span class="s3">‘Width’ is even easier to define and can be used to explain away another one of the myths surrounding analogue consoles.</span></p>
<p class="p2"><span class="s3">Analogue equipment has an affliction called crosstalk, which is where signal from one signal path ‘leaks’ into adjacent signal paths. This can occur when one or more tracks on a printed circuit board are in close proximity. <cite><strong style="background: #81d4f7; color: #000000;">In a DAW or digital mixer, crosstalk cannot naturally occur since each ‘signal path’ is a separate stream of data.</strong></cite></span></p>
<p class="p2"><span class="s3">In a stereo mixing scenario, a mono sound that’s panned centre is obviously not coming out of the centre, since there is no centre speaker. It’s created in what we call the phantom centre. This is simply the psycho-acoustic phenomenon where an identical sound of the same volume and phase arrives at both ears at the same time. This gives the impression that it originates from directly in front of us.</span></p>
<p class="p2"><span class="s9">When you pan a sound hard left, none of that signal is routed to the right channel and vice-versa. If you adjust a pan control away from hard left, you are directing some of that sound to the right channel. The closer to centre pan, the less volume difference there is between left and right channels, until you reach the centre position where both channels receive the same signal and it appears to originate from between the stereo speakers.</span></p>
<p class="p2"><span class="s3">If you have a pair of non-identical sounds, panning them less than hard left and right will result in the soundfield becoming narrower. Crosstalk obviously affects width, therefore claiming a mix done on an analogue console intrinsically has more ‘width’ than an ITB mix is complete nonsense.</span></p>

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</div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="smile_icon_list_wrap ult_info_list_container ult-adjust-bottom-margin   vc_custom_1679444872148"><ul class="smile_icon_list left square with_bg"><li class="icon_list_item" style=" font-size:150px;"><div class="icon_list_icon" data-animation="" data-animation-delay="03" style="font-size:50px;border-width:1px;border-style:none;background:rgba(255,255,255,0.01);color:#0c0c0c;border-color:#333333;"><i class="icomoon-serif-quote-open" ></i></div><div class="icon_description" id="Info-list-wrap-6836" style="font-size:50px;"><div class="icon_description_text ult-responsive"  data-ultimate-target='#Info-list-wrap-6836 .icon_description_text'  data-responsive-json-new='{"font-size":"desktop:13px;","line-height":"desktop:18px;"}'  style=""></div></div><div class="icon_list_connector"  style="border-right-width: 1px;border-right-style: dashed;border-color: #333333;"></div></li></ul></div><h2 style="text-align: left;font-family:Playfair Display;font-weight:700;font-style:normal" class="vc_custom_heading" >Although a professional console will have an acceptably low noise-floor, it still has more noise than well-designed DAW software</h2><div class="smile_icon_list_wrap ult_info_list_container ult-adjust-bottom-margin   vc_custom_1610588603972"><ul class="smile_icon_list left square with_bg"><li class="icon_list_item" style=" font-size:150px;"><div class="icon_list_icon" data-animation="" data-animation-delay="03" style="font-size:50px;border-width:1px;border-style:none;background:rgba(255,255,255,0.01);color:#0c0c0c;border-color:#333333;"><i class="icomoon-serif-quote-close" ></i></div><div class="icon_description" id="Info-list-wrap-9541" style="font-size:50px;"><div class="icon_description_text ult-responsive"  data-ultimate-target='#Info-list-wrap-9541 .icon_description_text'  data-responsive-json-new='{"font-size":"desktop:13px;","line-height":"desktop:18px;"}'  style=""></div></div><div class="icon_list_connector"  style="border-right-width: 1px;border-right-style: dashed;border-color: #333333;"></div></li></ul></div></div></div></div></div><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper">
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			<h4 class="p3"><span class="s4"><b>PUNCH — CAPACITY FOR ATTACK</b></span></h4>
<p class="p2"><span class="s3">While the terms ‘depth’ and ‘width’ are either being used incorrectly, or relate more closely to the skill of the person who can afford to use a large-format console, we still have to address the term ‘punch’. A ‘punchy’ sound can be described as having a strong attack (without being too sharp or biting) and where the attack of the signal is quite even, despite fluctuations in input signal.</span></p>
<p class="p2"><span class="s3">There are many parts of an analogue console where distortions and colourations are induced on the signals passing through them. The most significant are transformers and other reactive components such as capacitors.</span></p>
<p class="p2"><span class="s3">A transformer uses two coils of wire — a ‘primary’ and a ‘secondary’ — wound in close proximity around a metal core. There is no electrical contact between the individual coils or the metal core — the signal is induced into the secondary coil by the primary coil via electromagnetism. When the coils are driven too hard, i.e. by a large signal, the transformer will saturate or ‘soft-clip’ and introduce harmonic distortion to the signal. In the right quantities, this can be quite pleasing and musical, but as with anything, it can be easily overdone.</span></p>
<p class="p2"><span class="s3">Being a magnetic device, the sound of the saturation is somewhat like the sound of analogue tape when it is pushed too hard. Different types of transformers have different saturation characteristics, mostly depending on the type of metal used in the core (to my ear, the cleanest is nickel, followed by iron, with steel core being the most coloured).</span></p>
<p class="p2"><span class="s3">By their nature, low frequencies have more energy than high frequencies. It’s the kind of energy found in a kick drum signal that can saturate a transformer, causing excitation of low frequencies which produces easily audible upper harmonics.</span></p>
<p class="p2"><span class="s3">Capacitors are often used in consoles to ‘decouple’ one circuit from another (eg. the mic preamp from the EQ). In many circuit designs the audio output signal contains a portion of the DC power supply voltage and it is not desirable to pass that on to the next circuit. Capacitors are used to make that bridge, passing the audio signal voltage but blocking the power supply voltage. In other words, decoupling the DC component of the signal or removing DC bias.</span></p>
<p class="p2"><span class="s3">Capacitors are reactive components, meaning their behaviour changes with frequency. They are capable of altering a signal’s phase and frequency response, and can therefore impart their own subtle tonal colouration on the signal. Some analogue audio circuits use many decoupling capacitors in each channel strip, collectively contributing significantly to the overall sound of the console. (Transformers are also reactive devices and can alter a signal’s phase and frequency response, in addition to introducing saturation.)</span></p>
<p class="p2"><span class="s3">The important thing to remember is that every time your signal passes through another circuit stage, you introduce another layer of distortion and/or colouration.</span></p>
<p><cite><strong style="background: #81d4f7; color: #000000;">It’s this short-duration saturation of transients that increases the apparent ‘punch’ of a sound<span class="s3">. Since this soft clipping is due to the input level reaching a finite ceiling, the resulting harmonics are produced at a consistent level.</span></strong></cite></p>

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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-3367 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">IN SERIES</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-3367 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p3">There’s plenty more to come in this series. I’ll cover how to control your bottom end, explain many different compressor, EQ, reverb and delay options, guitar amplifier modelling, feature interviews with top plug-in developers, plus show you how to get the thickness and cohesiveness we attribute to a good analogue mix.</p>
<p></div> <!-- description --></div> <!-- aio-icon-box --></div> <!-- aio-icon-component --></div></div></div></div><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper">
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="635" height="768" src="https://www.audiotechnology.com/wp-content/uploads/2014/01/Polaroid_Base-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="Polaroid_Base-pichi" loading="lazy" srcset="https://www.audiotechnology.com/wp-content/uploads/2014/01/Polaroid_Base-pichi.jpg 635w, https://www.audiotechnology.com/wp-content/uploads/2014/01/Polaroid_Base-pichi-600x726.jpg 600w" sizes="(max-width: 635px) 100vw, 635px" /></div><figcaption class="vc_figure-caption">Dax Liniere is a producer, engineer and owner of Puzzle Factory. A Winston Churchill Fellow, he recently attended Mix With The Masters seminars with Brauer and Chiccarelli, and was in the studio with Alan Moulder while he mixed the latest Foals album.</figcaption>
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			<h4 class="p3"><span class="s4"><b>BANDWIDTH: FLAT TO THE LIMIT</b></span></h4>
<p class="p2"><span class="s3">Another difference between OTB and ITB is bandwidth. While console manufacturers and DAW developers all strive to give their products the widest and flattest frequency response, in reality, the limitations of physics come into play in both worlds. Any digitally sampled signal has an upper limit on the frequencies that can be captured and reproduced. Harry Nyquist, in his sampling theorem, states this is half the sample rate, which for people working at 44.1k, gives a limit of just over 22kHz. Analogue consoles, on the other hand, extend to at least 30kHz. Rupert Neve believes consoles should be ‘clean’ up to 100kHz. Whether those ‘inaudible’ high frequencies are significant is an entirely different argument, but the only way to match this ITB is to run your system at greater than a 192k sampling rate.</span></p>
<p class="p2"><span class="s3">On the other end of the spectrum, <cite><strong style="background: #81d4f7; color: #000000;">a properly-designed DAW has a frequency range that extends flat down to 0Hz.</strong></cite> Compared to even the highest spec’d analogue consoles which roll off around 15-20Hz, there’s a fair bit more going on down there, not to mention the phase shift caused by that roll-off.</span></p>
<p class="p2"><span class="s3">Though most DAW developers have accomplished what console designers set out to achieve, is that actually useful? Unless you’re using your DAW for scientific purposes, the answer is a resounding <i>no</i>.</span></p>

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			<h4 class="p3"><span class="s4"><b>AT THE CROSSROADS</b></span></h4>
<p class="p2"><span class="s3">Of course, sonic differences aren’t the only thing setting OTB and ITB apart: ergonomics and workflow play a large part in the experience of mixing a song. A hardware console is undoubtedly a more physical, more tactile way to mix. Even a control surface can’t offer the same level of physicality due to the reduced number of controls. I quite enjoy balancing a mix spread across console faders; it’s a great way to experiment with different combinations far quicker than is possible with a mouse alone. </span></p>
<p class="p2"><span class="s3">But I’ve observed something interesting. For most ‘A-list’ engineers if the balance of a mix doesn’t feel right… swish, all the faders go back down and they’ll try a different tack. </span></p>
<p><cite><strong style="background: #81d4f7; color: #000000;">But when mixing ITB, people seem less likely to start over from scratch, which is odd, because it’s even easier to achieve in a DAW.</strong></cite> Just save a copy and try something completely different, if you’re not happy with the road you ventured down, a few clicks and you’re back at the crossroads.</p>
<p class="p2"><span class="s3">Another difference from ‘the old ways’ is that now we have a computer screen to steal our attention. Whereas before, there were no visual cues to pre-empt, and less distractions from our primary task of listening. Thankfully, there are solutions. Basically, what we want to do is blank our computer monitors quickly and easily when we’re doing our critical listening [which some would argue is all the time — <i>Ed</i>]. On a PC, this is easily achieved by setting your screensaver to a blank screen. Then use a free program like ShutdownTray to trigger the screensaver with a quick keyboard shortcut. Mac users have it even easier with Hot Corners. Just pick your corner and set it to ‘Put Display To Sleep’.</span></p>
<h4 class="p3"><span class="s4"><b>THE CHOICE IS YOURS</b></span></h4>
<p class="p2"><span class="s3">Working in the analogue domain imposes other limitations, but often, those limitations can be used to our advantage. OTB, the number of mixable tracks is limited by the available console inputs and D/A converter channels, and the amount of outboard processors is limited by budget and available space. ITB, our track and processor count is only limited by the computer’s available system resources. Buy a plug-in and you can use as many instances as your system will bear.</span></p>
<p class="p2"><span class="s3">When you’re working on a production ITB, don’t leave all of your decisions until the mix phase. While it seems logical that no-one would want to paint themselves into a corner, leaving options open can be an enabler of indecisiveness. Limitations can challenge you and make you grow. They can force you to think in a different way in order to solve a problem to reach your end goal. Quite simply, practice the act of committing to decisions early in the production process. Sure you might make some mistakes, but without mistakes, how can we grow?</span></p>
<h4 class="p3"><span class="s4"><b>ANALOGUE TIME-SOAK</b></span></h4>
<p class="p2"><span class="s3">As mastering engineer Sean Diggins says, “We are in a time-based industry and analogue is a time-soak.”</span></p>
<p class="p2"><span class="s3">OTB mixdowns are restricted to realtime; stems are more difficult to produce; and recalls take time and leave room for error. The sound of hardware can change due to heat, power and atmospheric variations, plus deterioration through ageing. While reliability issues can be mostly mitigated through meticulous maintenance, this requires money, time and expertise. Every mixdown, revision, stem and repair takes time. Every extra ‘instance’ of outboard gear costs money, compared to a plug-in which is bought once and inserted many times. To be fair, plug-ins can also break compatibility with system upgrades or lose support completely (as in the case of the fantastic Voxengo Marquis compressor). You also never have to worry about copy protection with outboard gear.</span></p>
<p class="p2"><span class="s3">Are the perks of analogue mixing worth the drawbacks, or vice versa? Ultimately, that’s for you to decide. To me, there is a clear-cut winner, and that is ITB. It has everything going for it — instant recall, full automation, ‘unlimited’ processors (restricted only by your CPU power), no noise and minimal maintenance, editing capabilities that open up new sonic and production possibilities, faster-than-realtime bounces and a great sound that can be relied upon to give the same results every time. But remember, to get the most in the box, we must think outside it.</span></p>

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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-1187 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">LET’S BE CLEAR, IT’S ABOUT DISTORTION</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-1187 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p3">It’s all well and good to talk about all this theory, but what steps can we take to get the best of OTB while working ITB? In the next issue, I’ll begin uncovering saturators in detail, but for now, I invite you to download the latest free plug-in from Klanghelm, called IVGI. Pop it on your master bus (my preference is directly after the bus compressor) and start with the settings shown in the screenshot. Have a play and a good listen to what it does to your mix and next issue I’ll go into more detail, covering several other plug-in options, plus the all-important <i>when</i> to use saturators.</p>
<p class="p3"><b>TIP:</b> Remember to set IVGI’s output level to achieve unity gain when you toggle bypass, otherwise you won’t get a fair comparison of what it’s doing.</p>
<p></div> <!-- description --></div> <!-- aio-icon-box --></div> <!-- aio-icon-component --></div></div></div></div><div data-vc-full-width="true" data-vc-full-width-init="false" class="vc_row wpb_row vc_row-fluid vc_custom_1679889813242 vc_row-has-fill"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-8"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_empty_space"   style="height: 500px"><span class="vc_empty_space_inner"></span></div><div class="vc_row wpb_row vc_inner vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/thinking-outside-the-box-part-1-start-on-the-right-terms" title="">PART 1</a></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/a-sticky-palette" title="">PART 2</a></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"><div class="vc_btn3-container vc_btn3-center" ><a class="vc_general vc_btn3 vc_btn3-size-lg vc_btn3-shape-rounded vc_btn3-style-3d vc_btn3-color-sky" href="https://www.audiotechnology.com/tutorials/stripping-the-channel" title="">PART 3</a></div></div></div></div></div><div class="vc_empty_space"   style="height: 50px"><span class="vc_empty_space_inner"></span></div></div></div></div><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div><div class="vc_row-full-width vc_clearfix"></div><!-- Row Backgrounds --><div class="upb_bg_img" data-ultimate-bg="https://www.audiotechnology.com/wp-content/uploads/2013/09/OUTSIDE-THE-BOX_Link-pichi.jpg" data-ultimate-bg-style="vcpb-fs-jquery" data-bg-img-repeat="repeat" data-bg-img-size="cover" data-bg-img-position="" data-parallx_sense="20" data-bg-override="0" data-bg_img_attach="scroll" data-upb-overlay-color="" data-upb-bg-animation="" data-fadeout="" data-fadeout-percentage="30" data-parallax-content="" data-parallax-content-sense="30" data-row-effect-mobile-disable="true" data-img-parallax-mobile-disable="true" data-rtl="false"  data-custom-vc-row=""  data-vc="7.0"  data-is_old_vc=""  data-theme-support=""   data-overlay="false" data-overlay-color="" data-overlay-pattern="" data-overlay-pattern-opacity="" data-overlay-pattern-size=""    data-seperator="true"  data-seperator-type="tilt_right_seperator"  data-seperator-shape-size="40"  data-seperator-svg-height="24"  data-seperator-full-width="true" data-seperator-position="top_bottom_seperator"  data-seperator-background-color="#ffffff"  data-icon=""  ></div><div class="vc_row wpb_row vc_row-fluid"><div class="wpb_column vc_column_container vc_col-sm-2"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-6"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div><div class="wpb_column vc_column_container vc_col-sm-4"><div class="vc_column-inner"><div class="wpb_wrapper"></div></div></div></div>
</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/thinking-outside-the-box-part-1-start-on-the-right-terms">Thinking Outside the Box, Part 1: Start on the Right Terms</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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