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		<title>Parkway Drive&#8217;s Gamble</title>
		<link>https://www.audiotechnology.com/features/parkway-drives-gamble</link>
					<comments>https://www.audiotechnology.com/features/parkway-drives-gamble#respond</comments>
		
		<dc:creator><![CDATA[Paul Tingen]]></dc:creator>
		<pubDate>Sat, 14 Jul 2018 01:00:00 +0000</pubDate>
				<category><![CDATA[Dangerous Music]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Issue 52]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[Parkway Drive]]></category>
		<category><![CDATA[Parkway Drive's Gamble]]></category>
		<category><![CDATA[paul tingen]]></category>
		<guid isPermaLink="false">https://www.audiotechnology.com/?p=33818</guid>

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			<p><b>Photos: </b>Chady Awad &amp; David Bichard</p>

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			<p>Three years ago Byron Bay metalcore band Parkway Drive took what they called “a gamble”; instead of continuing to work with big-name producers, they decided to record their fifth studio album, <i>Ire</i>, with two relatively unknown names. Well, one name, two people. Installed at the helm as the album’s producer George Hadjichristou, and his brother Dean took to the controls as the recording engineer. While the Hadjichristou name might not ring a bell for most, it has a longstanding affiliation with the Parkway Drive camp. George is the band’s live front-of-house engineer. “We thought it was more important having someone we are super comfortable with, knows our sound, and knows what works live,” commented drummer Benjamin Gordon, at the time.</p>
<p>“Getting super-comfortable” is not typically a recipe for excellence, but the “gamble” paid off, and <i>Ire</i> became Parkway Drive’s most successful album at the time, reaching number one in Australia. Last year, when it came to making the band’s sixth studio album, working with the Hadjichristou brothers was no longer a gamble, but the obvious thing to do. Once again, the chemistry worked, as <i>Reverence</i> turned out to be even more successful. Reaching number one in Australia, but also the third spot in Germany and number 14 in the UK.</p>
<p><i>Reverence</i> is sonically adventurous, stepping out of the confines of metalcore to incorporate musical influences like folk and orchestral. George Hadjichristou didn’t only produce, but brought a collection of talents to the table like piano, string composition and arrangement. The album features some real strings, as well as synths and all manner of samples, atmospherics and other non-standard sounds in the metalcore genre. Going full loop, bringing George’s FOH perspective to the album-making process has delivered enormous-sounding albums that not only cement the band’s ascendancy in Australia’s heavy music scene, but helped them climb to the top of many live festival bills around the world.</p>

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			<h4><strong>HADJICHRISTOU’S ANALOGUE EDGE</strong></h4>
<p>Unfortunately, while George was eager to talk, he had just started the band’s European tour, and couldn’t find any space in the midst of his 24/7 schedule. It was up to Dean, the elder of the two, to spill the beans for the Hadjichristou brothers. Firstly, that name. “It’s Greek!” explained Dean. “We were born and raised in Greece, and 24 years ago my parents moved to Canada, wanting to make a fresh start here. I was 14 at the time, and George 11. We have been musicians all our lives. As we grew up, we were always in bands, with me playing drums. With regards to audio engineering, I started in radio broadcasting, and then studied Music Recording Arts at Fanshawe College, in Ontario. That was at the beginning of this century, and we still had to work with two-inch tape and a full console for a year before we were allowed to touch Pro Tools! I also did a postgraduate program at the college, which focused on post-production for films and mastering.”</p>
<p>Hadjichristou says his analogue education at Fanshawe gave him “an edge. Kids today are really spoilt working with non-linear DAWs and plug-ins, and gain structure not being as important as it was then. However, most of what I’ve learned has been the result of working in my studio on my own, every day, in the real world for the past 10 years. There’s that saying about having to learn the rules before you can break them, and that’s what I did. These days plug-ins have become really good and I’m mostly in the box, but I still occasionally miss analogue. There’s something magical about tweaking an EQ on a console, and compression is the one thing I think still doesn’t work as well in the box.”</p>

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			<h4><strong>DRUMS FOR DAYS</strong></h4>
<p>By the end of the time at Byron Hive, everyone knew “exactly what we were going to do,” said Hadjichristou. “We then recorded the band in Canada, one member at a time. The singer doesn’t need to be there while we are getting snare drum tones, for example. We did two weeks in August recording drums and piano at the Warehouse Studios in Vancouver, which is Bryan Adams’ studio, and then spent the next 10 weeks at my studio, recording the rest of the material. The order we recorded things in was drums, bass, rhythm guitars, lead guitars, vocals, group vocals and then all the support things like strings, anything MIDI, and synths pads and effects. It was a revolving door of rock stars coming in and out of my place! It would be my brother and I and one band member at a time in the studio. Everyone trusted us to go with the game-plan and get the right tones, so there wasn’t a lot of communication with the band members who weren’t there. We only asked for approval from the others if something changed.”</p>
<p>Recording one instrument at a time affords the Hadjichristou brothers a clarity of focus producers and engineers don’t typically get when recording an entire band at once. Dean began breaking down the detail that went into recording each instrument, starting with the drum sessions at The Warehouse. “We used the pre-production scratch tracks as backing for the drummer to play to in Vancouver,” he began. “We had already been experimenting with different recording techniques. On two of the songs we wanted to record the drum shells separate from the cymbals, and we also wanted a lot more room and space around the drums. <i>We recorded the drums in Studio 2, which has a Neve 58x24x32 console originally commissioned by George Martin and Geoff Emerick in 1977 for Air London studios.</i> It has 31106 EQs inside, and it’s my favourite console to work on. It adds just the right amount of colour to drums, so all the mics went through that.</p>
<p>“Because we had the time, we spent three days setting up, AB-ing every microphone and drum kit you can imagine! I ended up with an Audix D6 on the kick inside, and an RCA 77-DX on the outside. Because I knew the sessions would go to an external mix engineer, I wanted to give him some different snare options. We taped together a Beyerdynamic M201, Shure SM57, and AKG C451 so the capsules were phase aligned. There were six toms, each with an AKG C414 condenser, and I also brought my own CAD M179 mics for the upper toms. The ride and hat mics were Neumann KM54s, and the overheads were Manley Golds — we tried the Telefunken ELA M 251, but didn’t like them.</p>
<p>“The rooms was where the fun happened, with Coles 4038 mics going through UA 1176 compressors, and Neumann M149s as the far room mics going through an amazing Pye compressor. I also sent a mono hall mic through a Distressor. <i>Plus, we set up a PA in the room and blasted the kick and snare through a big sub, which beefed up the low end.</i> The Warehouse Studio 2 live room sounds very aggressive and bright, which can be amazing, but we wanted to steer it a bit more towards the sounds of the kick and the snare. While we were at The Warehouse, George also played piano parts on the Yamaha C7 piano there, which I recorded over the hammers with AKG C414s set to omni, and the same room mic we had used for the drums.”</p>

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			<h4><strong>ALL BUTTONS IN</strong></h4>
<p>After the sessions in the Warehouse were complete, the Hadjichristous decamped to Ottawa for the bass overdubs. “We used a Kemper amp simulator for both the bass and electric guitars, so there were no mics involved. I recorded the bass DI via the A-Designs REDDI, which is a great red box with a tube inside, so we got a bit of character from that, and we used a UA 1176 on the way into Pro Tools. We split the DI signal to the Kemper for a cab sound, and that signal was split again to an analogue Sansamp for some distortion. I prefer analogue distortion! So I ended up with three bass tracks. I also AB-ed a Burl Audio B2 converter with my Apogee Rosetta 800, and for some songs we chose the Burl. Once we found a bass sound we were happy with, we stuck with that for the entire album. We did that with most sounds on the album.</p>
<p>“We sent the Kemper line output into my API 512c mic pres to get some of that mid-range, and the lead guitars went through a Neve 1073 or a Tube-Tech CL1B, to give them a bit more glue. During demo-ing we’d created loads of guitar amp profiles in the Kemper, and also bought some profiles. We basically took four days sculpting the sounds of different amps on the Kemper and how to blend them together. I made a bunch of bounces of a guitar part of a certain song, with the different amp options unlabelled, so the band didn’t know what was what, and then we all listened on headphones to see which we liked best. Once we decided on a blend, that’s what we used at my studio. <i>I grew up miking cabinets, and I still love doing that, but I have to say these Kempers sound pretty good!</i></p>
<p>“Recording the vocals was fun, because it was back to my grassroots… analogue style. For most of the record we used a Neumann U47 FET, because it can take Winston’s volume. The chain was U47 FET to a Neve 1073 mic pre, to a UA 1176LN compressor, then a CL1B, then the Burl converter into Pro Tools. On the previous record we spent many hours getting the right attack and release settings and gain structures, and I kind of replicated those for this record. We sometimes switched microphones, which obviously changed the gain structure, but the attack and release settings remained the same. The other microphones we tried were the Peluso 2247LE for what we called the ‘wizard vocals’; basically anything that wasn’t very loud, mostly spoken word. When we were doing vocal stacks for choir-ish sounds, I used all sorts of microphones — like the Avantone CK7 — to get different textures and keep them out of the same sonic space as Winston’s main vocal.</p>
<p>“We recorded a small string section in my studio, which has worked pretty well in the past. I had to make the sound a bit bigger using digital reverb, which is pretty convincing. In a track like <i>Shadow Boxing</i>, we reinforced the strings with individual violin and cello parts, and some MIDI strings. I recorded the strings with the Neumann U47 FET on the cello, and Peluso CM6s on the violins, plus the Avantone CK7 as a stereo pair, and a Peluso 2247LE in the middle for a centre image. These mics went through Neve 1073 and API mic pres, and I only compressed the centre Peluso. The rest went into Pro Tools without compression or EQ.”</p>
<p>During the entire recording process, Hadjichristou had also been mixing. “It’s a tough balance as a recording engineer, because you always try to keep your system running as smoothly as possible while recording. At the same time, <i>everyone wants to have a clear idea of what the final result will sound like and when things sound more slick and finished it inspires everyone. </i>The entire band came over to Ottawa when we recorded the final stages, to make sure they were happy with the additional layers we put on, like strings and keys, and also to judge the final rough mixes.</p>
<p>“Then everybody left, leaving me with a million files to prepare, backup, comp, and send to the mixer, Josh Wilbur! I made sure I sent him the blends we had decided on, and printed any processing we wanted to hear. The recording session for <i>Shadow Boxing</i> would have been 150 tracks, but I reduced that to 65-odd. The string session alone would have been 30 tracks, which I mixed down to two. We’d recorded 20 channels of ‘war drums’ in Vancouver, and a mixer doesn’t want to deal with all that, so I also bounced those to stereo. <i>I mix other people’s sessions, and I hate it when every single decision is left up to me. I don’t need 16 tracks of one guitar pass. Decide the blend, and just send me two tracks!</i>”</p>

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			<h4><strong>DIGITAL OVERLOAD</strong></h4>
<p>A few thousand kilometres south-east from Ottawa, in his home studio near Los Angeles, engineer, producer and mixer Josh Wilbur talked through his mix process for <i>Reverence</i>, which he says was the easiest he’s ever done. “They sent me exactly what they wanted to hear, which made the entire mix process very smooth. It was an unusual way to work, though. Normally I have tons of communication with the producer, and sometimes the band, but I did not talk very much with them. I did one trial mix, they reacted to it the next day, which was the fastest response ever, saying, ‘your mix is on the record,’ and then I mixed the rest of the album using that first mix as a template. When I was finished they sent me very detailed and organised comments, which I incorporated, and that was it.”</p>
<p>Wilbur is a studio professional of impressive pedigree. Born on the US East Coast, he played drums in bands as a teenager and obtained an associate’s degree in audio engineering from New England School of Communications. Following this he moved to New York, where he worked at Soundtrack studios assisting the legendary Andy Wallace, and also with hip-hop production team Full Force. For a few months he even worked with pop production icon Max Martin. This wide-ranging set of experiences shows in his credit list, which includes LCD Soundsystem, P!nk, Avril Lavigne, Steve Earl (Wilbur won an engineering Grammy Award for Earl’s <i>Washington Square Serenade</i> album), Leona Lewis and many others.</p>
<p>However, a substantial part of Wilbur’s credits are in the metal arena, with names like Avenged Sevenfold, Gojira, Trivium, Megadeth, and Lamb of God (which netted him three Grammy nominations). “I like everything from pop to hip-hop to R&amp;B to metal,” remarks Wilbur. “Working with Full Force, Max Martin and Dr Luke, taught me a lot of about song writing and production, while I obviously learned a lot about engineering, mixing and production from Andy. If truth be told, making a metal record is very similar to doing a hip-hop record, because both are all about phrasing and cadence and less about melody.”</p>
<p>Getting married and having kids pushed Wilbur to live in Los Angeles, where he has a studio in a building behind his house. It has a substantial amount of outboard, which he only uses for tracking. When he mixes he’s all in the box, using Pro Tools, Genelec 8351 and Yamaha NS10 monitors, and the Dangerous Music Monitor ST, and an Apollo I/O. Contrary to many engineers and mixers who claim that moving into the digital-only realm was plain sailing, Wilbur admits the change-over — which he made around 2010 — was “rough.”</p>
<p>“The last full album I mixed on a desk was Lamb of God’s <i>Wrath</i> (2009), and when I went in the box I didn’t realise how much I had been relying on analogue circuitry,” he explained. “When you’re mixing on an SSL E- or G-series you always see the channel lights overloading. You’d boost things from there, and it’d sound great. When I went in the box I’d boost EQ on, say, the snare, and it’d hurt my ears, despite me making the same moves I was used to making on the SSL. I think it had a lot to do with gain staging, which I had to learn to control in the digital realm, and I also learned to mostly apply subtractive EQ, rather than the boosting I was used to. I had to learn to focus on removing sounds I don’t want to hear, rather than change what’s there. That relates to a more general issue as a mixer, which is that you sometimes just have to accept there are certain sounds you may not like. Rather than try to change it, you need to leave it alone, and just balance it and make it fit.”</p>

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			<h4><strong>WILBUR FORCE</strong></h4>
<p>Wilbur’s mixes for the <i>Reverence</i> album didn’t contain any sounds he had issues with. The ease of his mix process was not only due to well-organised sessions, but also because they sounded great. “When I start a mix, I first listen to the rough and with Parkway Drive they just sounded killer! The guitars in particular sounded fantastic, and at that point rule number one is not to ruin the production! They had done a great job tracking, and all I had to do was make sure you can hear everything and find other things to improve. Again, that was often a matter of using subtractive EQ to make space, so everything is more audible.</p>
<p>“<i>In general, Mixing metal is a matter of mid-range management, because everything lives there.</i> I love deep bottom end, and have a reputation for really deep sounding records, but the focus in metal is on the mid-range and especially on the guitars. When people ask me how I approach the bass when mixing metal I say that I’m trying to get it to sound like the left hand of a piano. The low keys of a piano are my reference, and I try to get the same shimmer at the top, so it’ll cut through in the mix.</p>
<p>“I also always start my mixes from scratch. The only template I have is a bunch of delays and reverbs and doubler aux tracks that I start with at the bottom of a session. It’s similar to the way I used to work on a desk, when I had my effect tracks on the right. I still run Pro Tools very similar to a console. I prefer to use sends for my reverb returns, and not to put them on the actual audio tracks. When I get sessions to mix there’s often a reverb and delay on every single vocal track, which seems unnecessary to me. I tend to take these off, then I can dip into my aux tracks to see what the vocals, and other tracks, need.”</p>
<h4><strong>DRIVE TO THE FINISH</strong></h4>
<p>“When I received the Parkway Drive sessions I started with the guitars, which is unusual for me, because I generally start with the drums. I liked the guitar tones they had, so it made sense to use them as a foundation to work from. I applied some EQ to the guitar tracks, using the stock Avid EQ3 7-band, which is still my favourite EQ, as it doesn’t have a large graphic representation. You don’t want to EQ based on what your eyes see, which is the reason I switch off the graphical representation on the FabFilter Pro-Q2, my second go-to EQ. The guitars had the EQ3 and a Waves LA3A, because they make the guitars chop. It makes them hit harder on the entrances.</p>
<p>“The Metric Halo Channel Strip is my go-to for the drums. It sounds more like an SSL than any plug-in modelled on an SSL! I used EQ and compression on all the individual tracks. <i>I also added some drum samples, using the Massey DRT to create MIDI from the audio, and then I use the Steven Slate Trigger to trigger the audio.</i> I do it that way so I can audition sounds very quickly. Some guys use the same drum samples on every record, but I don’t work like that. The snare sample I added on the Parkway Drive album was never used on another record! I then print the samples. There’s a lot of reverb on the snare, by request, mostly from the Valhalla Room, one of my favourite plug-in reverbs, and also a little bit of Lexicon chamber.</p>
<p>“I tend to use distortion on the bass to get it to cut through, though that is a delicate balance. I often receive a fuzz bass track, and that’s so difficult to work with. The type of distortion is key. <i>I’ll often copy the clean bass track and send the copy through the Sansamp plug-in, to get some grind. I then suck some mids out of the clean track, and only use the mids from the distorted track.</i> Parkway actually sent me a distorted bass track, so I regularly used that. It comes in and out in the songs, depending on where it’s needed. I ride the volume on the distorted bass sound as well and will EQ both bass tracks differently for different parts of the song.”</p>
<p>“On the vocals, I had the EQ3 7-band, FabFilter De-Esser, Waves 1176, and on some tracks the SoundToys Decapitator. I use the latter as a tape simulator, to do what the console used to do. I don’t crank the drive on it, I just use the stock setting with A pressed in, which I believe stands for analogue tape modelling. I do that quite often. It’s that or the UAD Studer A800 plug-in. Reverbs on the vocals were dependent on the song or the part, and would often be the UAD EMT plate. I also often used the SoundToys Echoboy for delay and the SoundToys MicroShift. These are all part of my standard settings, as is the Eventide H3000 Factory. I then find combinations of them that work.”<span class="Apple-converted-space"> </span></p>
<p>Wilburn said mixing the Parkway Drive albums was, “a pleasure. I wish all mix projects were like that!” For Hadjichristou, meanwhile, it was “an extra bonus to have worked on a high-profile record, as it gives me a bit more credibility. George and I have worked together for 15 to 20 years, and I’ve been busy for 15 years in a business nobody is supposed to survive in, so it is not defining my work. Still, I’m very happy to have worked on these Parkway Drive albums, as they up my profile a bit, and bands I work with have more trust in me.”</p>

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</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/features/parkway-drives-gamble">Parkway Drive&#8217;s Gamble</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>$13,000 GEARFEST RAFFLE BY SWEETWATER AND PUREMIX</title>
		<link>https://www.audiotechnology.com/news/13000-gearfest-raffle-by-sweetwater-and-puremix</link>
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		<dc:creator><![CDATA[Audio Technology]]></dc:creator>
		<pubDate>Tue, 08 Dec 2015 13:00:00 +0000</pubDate>
				<category><![CDATA[Dangerous Music]]></category>
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		<guid isPermaLink="false">https://www.audiotechnology.com/?p=30415</guid>

					<description><![CDATA[<p>Popular audio tutorial website pureMix.net has teamed up with Sweetwater, Dangerous Music, Focal Professional, Presonus and Lauten Audio to offer a prize package worth over [...]</p>
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<p><a href="https://www.audiotechnology.com/wp-content/uploads/2019/03/Gearfest-Raffle-2015-Puremix.png"><img decoding="async" loading="lazy" class="alignnone size-full wp-image-19846" src="https://www.audiotechnology.com/wp-content/uploads/2019/03/Gearfest-Raffle-2015-Puremix.png" alt="Gearfest Raffle 2015 Puremix" width="600" height="596" /></a></p>
<p>Popular audio tutorial website pureMix.net has teamed up with Sweetwater, Dangerous Music, Focal Professional, Presonus and Lauten Audio to offer a prize package worth over $13,000. And you, too, are offered a chance to listen, learn and win. Enter the raffle here: <a href="http://­h​ttp://bit.ly/pureMixGearFestRaffle2015">­h​ttp://bit.ly/pureMixGearFestRaffle2015</a></p>
<p>12 winners will each receive one of these prizes:</p>
<ul>
<li>­  Dangerous Music Compressor, BAX­EQ, and D­Box</li>
<li>­  Focal CMS 80, CMS 65 and Spirit Pro</li>
<li>­  Lauten Audio Atlantis</li>
<li>­  Presonus 192 Interface and Studio One Pro 3</li>
<li>­ Three yearly subscriptions to pureMix</li>
</ul>
<p>Every raffle participant receives a f​ree channel strip plugin from Presonus​ and a ​free copy of Fab Dupont’s mixing seminar​ captured at Sweetwater’s GearFest 2015.</p>
<p>The contest closes December 15th, so get in quick. You can earn bonus entries by tweeting, following, and sharing the contest with your friends and followers.</p>
<p>Sweetwater’s GearFest 2015 was the fourth year in a row where acclaimed audio engineer Fab Dupont headlined the show. Fab mixed a modern rock song “Heaven Help Me” by V​iFolly ​using a hybrid analogue/digital rig including the brand new D​angerous Music 2­Bus+. ​Now you can watch Fab’s performance any time you want on p​ureMix.net​­ recorded live on stage to a standing room only crowd, Fab shares his entertaining and informational insights on how to mix both creatively and efficiently.</p>
<p><em>More info:</em><br />
<em>PureMix: <a href="http://www.puremix.net">www.puremix.net</a></em></p>
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<p>The post <a rel="nofollow" href="https://www.audiotechnology.com/news/13000-gearfest-raffle-by-sweetwater-and-puremix">$13,000 GEARFEST RAFFLE BY SWEETWATER AND PUREMIX</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>DANGEROUS DEVINE</title>
		<link>https://www.audiotechnology.com/news/dangerous-devine</link>
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		<dc:creator><![CDATA[Audio Technology]]></dc:creator>
		<pubDate>Mon, 04 Aug 2014 14:00:00 +0000</pubDate>
				<category><![CDATA[Dangerous Music]]></category>
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		<category><![CDATA[dac st]]></category>
		<category><![CDATA[dangerous music gear]]></category>
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		<category><![CDATA[Richard Devine]]></category>
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					<description><![CDATA[<p>Richard Devine is best known as an American electronic music composer and producer, as well as sound designer extraordinaire. With his company Devinesound, he spends his [...]</p>
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										<content:encoded><![CDATA[<figure id="attachment_15202" aria-describedby="caption-attachment-15202" style="width: 575px" class="wp-caption aligncenter"><img decoding="async" loading="lazy" class="wp-image-15202 size-medium" src="https://www.audiotechnology.com/wp-content/uploads/2019/03/Richard_Devine_WEB2.jpg" alt="Richard_Devine_WEB2" width="575" height="575" /><figcaption id="caption-attachment-15202" class="wp-caption-text">Richard Devine in his studio (image: Supplied)</figcaption></figure>
<p>Richard Devine is best known as an American electronic music composer and producer, as well as sound designer extraordinaire. With his company Devinesound, he spends his days working out of  his Atlanta, Georgia studio, specialising in the creation of custom sound, music and audio environments for film, television, video games, audio hardware/software and interactive web-based environments, amongst others.</p>
<p>Devine recently switched out his monitor controller for the Dangerous Music Monitor ST with the integrated Dangerous DAC ST D-to-A converter in his massive electronic music studio. <em>&#8220;I realized I needed to get a separate DAC that could accommodate multiple digital sources and at the same time output transparent audio .&#8221;</em></p>
<p>Devine had heard about the ST from a friend, he explains,<em> &#8220;I have a friend that&#8217;s a mastering engineer in the San Francisco Bay Area, Shawn Hatfield, and he&#8217;s mastered a good number of records for me. He used to be a producer making electronic music back in the early 90s like me. He&#8217;s got an incredible setup and an incredible set of ears for mastering electronic music. I had many discussions with him about correcting certain things in my studio and I noticed that he used the Dangerous Music gear and I was curious about that. He said you &#8216;just can&#8217;t go wrong&#8217; with it. He has the BAX EQ, and the Liaison to switch the signal chain up, he swears by that.&#8221;</em></p>
<p>Hatfield&#8217;s recommendation caused Devine to reassess his own equipment and motivated him to make the switch, which he believes is <em>&#8220;one of the best investments I&#8217;ve made in my studio.&#8221;</em></p>
<p>Devine explained,<em> &#8220;You feel a lot more comfortable and confident in what you are doing if you can trust the equipment you are working on. I feel that I can be creative and not worry that there&#8217;s something not correct in the signal chain, something causing distortion, or jitter in the clock.&#8221;  </em></p>
<p>He&#8217;s already completed several projects using his new monitor controller and DAC, including sound design and effects for the video game <em>Wolfenstein: The New Order</em>, trailer music for Twisted Tools <em>DarkMorph Sound Effects Library</em>, and the new iPad app &#8220;<em>iMPC</em>&#8220;-based on the iconic MPC-60 line of drum machine/samplers-for Retronyms and Akai Professional.</p>
<p><strong>Testing 1, 2, 3&#8230;</strong><br />
To check the sound of the ST Devine did some very specific listening test, <em>&#8220;I A-B&#8217;d the Dangerous gear against my Apogee DA conversion, and also did some comparison tests with the U.A. Apollo, and UFX RME card.&#8221;</em> Devine noticed an improvement in sound quality at low volumes with the monitor as well, <em>&#8220;I like to mix at lower volumes, and with the ST even at low volumes you get all that macro, beautiful detail, which was interesting to me. Having a dedicated DAC for monitoring is essential.&#8221; </em></p>
<p>Devine was so impressed with his new purchase, he even went so far as to state he hasn&#8217;t suffered any ear fatigue when mixing for long periods on it, which seems unlikely and was probably a run-on effect of playing with his shiny new monitor controller rather than an <em>actual</em> loss of ear fatigue. Although, Devine did think there was possibly some kind of distortion in the DA conversion with his previous monitor controller that may have caused fatigue in the past. Since then, he&#8217;s not noticed it (as yet) while using the ST, <em>&#8220;It&#8217;s become a non-issue now,&#8221;</em> says Devine. We think the jury&#8217;s still out on this and will see if he still feels the same a year from now.</p>
<p><strong>Project Usage: A New World Order</strong><br />
Discussing his sound design work, Devine details his need for multiple outputs:<br />
<em>&#8220;I finished designing sounds for a game called Wolfenstein: The New Order, and I was tasked to make all these impact sounds, sounds that have a lot of low frequency content, a lot of metallic resonating drones, a lot of sounds of actual metal that I recorded,&#8221;</em> he explains.<em> &#8220;So there was a lot of low-end material, a lot of subwoofer action, because they wanted the sounds to be bigger than life. I have a wireless Bluetooth bar speaker system that&#8217;s in the middle of my monitoring area that I do references on for TV work and video games, to test what people might listen to on more of a conventional Hi-Fi-like system.&#8221;</em></p>
<p>In his studio Devine uses several speakers including the Genelec 8250, with auto calibrated DSP and the Genelec sub, the Avantone Mix Cubes, and he is planning on getting a third pair of monitors.</p>
<p>Adding to that, he says,<em> &#8220;I use multiple sources for sound design and TV projects, I switch around from Pro Tools to Nuendo, to Logic, there&#8217;s lots of formats using various hardware. So I wanted to have a system where I could switch between having 4 different sources digitally and several analog sources that I could A-B against really quickly&#8230;I have an Airport Express modem running into one port of the DAC ST so I can monitor iPod, iPhone, and then I have a CD player and analog outputs from my main mix down card, my Universal Audio Apollo. Then I have another source, my Yamaha DM2000, where I have all my synths and drum machines connected. It&#8217;s nice to be able to level match all these sources. You have a reference of how loud things are irrespective of different devices that you have connected to the ST.&#8221;</em></p>
<p>For more information about Richard Devine visit his website at: <a href="http://devinesound.net/" target="_blank" rel="noopener noreferrer">devinesound.net</a><br />
<iframe loading="lazy" src="//www.youtube.com/embed/yFL23Nl9JL4" width="560" height="315" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>&nbsp;</p>
<p><em>Excerpts from Press Release</em></p>
<p>The post <a rel="nofollow" href="https://www.audiotechnology.com/news/dangerous-devine">DANGEROUS DEVINE</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>Review: Dangerous Music S&#038;M</title>
		<link>https://www.audiotechnology.com/reviews/dangerous-music-sm</link>
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		<dc:creator><![CDATA[Audio Technology]]></dc:creator>
		<pubDate>Fri, 08 Dec 2006 23:00:00 +0000</pubDate>
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		<category><![CDATA[andy stewart]]></category>
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			<p class="p1"><strong>Review:</strong> Andy Stewart</p>

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			<p class="p1">I dunno whether it’s because the company hails from New York or simply because its owner and designer are involved in gang-related violence on the weekends, but either way, Dangerous Music’s reputation precedes it. At last year’s AES conference, however, it quickly became abundantly clear that the men behind Dangerous Music aren’t tough at all, in fact, they’re pussies!</p>
<p class="p1">Dangerous Music (who are actually a great bunch of guys) have released several interesting pro audio devices in recent years (none of them remotely dangerous) including some classy monitoring options for mixing and mastering, analogue summing boxes and even a metering/headphone unit – that seems like the perfect solution for Stav and his missing VU meters. But what caught my attention recently, as I browsed the Dangerous Music website while mastering at Turtlerock, was an intriguing (and simple) device that is arguably one of the most humble (and least threatening) units in the ‘Dangerous’ stable.</p>
<p class="p1">The device is the Dangerous S&amp;M, which for some reason I keep calling the ‘widener’. It’s certainly the simplest looking unit in the company’s catalogue, and as I discovered while interviewing its well known designer, Chris Muth, it’s also one of the oldest – it was actually first developed by Chris with Australian ex-pat mastering engineer Leon Zervos while the two of them were at Absolute Audio together in around 1995. The S&amp;M matrix was based on the ‘width control’ circuit found inside Leon’s original EMI cutting console in Sydney.</p>
<p class="p1">And like the EMI circuit (which also has only one control) it’s what lies behind the minimal façade of the S&amp;M that matters most. The front panel may indeed be bereft of bells and whistles, but this barren interface conceals a power of manipulation over stereo image that I feared was almost forgotten in the 21st century.</p>
<p class="p1">So what is the S&amp;M, what does it do and why does it only have one knob? And what’s more, how can an analogue device with a solitary stepped attenuator (albeit a costly one) possibly be of any use to anyone in this complex digital age? Well, I guess to appreciate what this unit does and why it’s in fact a powerhouse of stereo manipulation and control, we have to (unfortunately) dive straight in and get some grounding in the relatively simple mathematics that underpins it. Apologies in advance if I start sounding like a didactic twerp from this point on… hopefully I’ll avoid that.</p>
<h4 class="p1"><strong>DIFFERENCES SHARED IN COMMON</strong></h4>
<p class="p1">The Dangerous Music S&amp;M is primarily a hardware analogue device that separates everything that’s ‘common’ in a stereo image (the mono information) from everything that’s ‘different’ in a stereo image (the stereo information). The S&amp;M performs this task by utilising an electronic matrix, the principles of which were first invented by Alan Dower Blumlein in the early 1930s [see the box item for more on the man himself]. This matrix, although relatively simple, is designed with very narrow electronic tolerances to ensure that the fragile stereo image survives the ‘disintegrating’ and ‘reintegrating’ process, as I like to imagine it. It’s actually not too dissimilar to the famous Daffy Duck cartoon, Duck Dodgers in the 24th &amp; a half Century, where Daffy regularly steps into a ‘disintegrating capsule’ and teleports himself across the city, where a ‘reintegrating capsule’ puts him back together. The S&amp;M matrix does a similar thing to a stereo image, and a good one like the Dangerous S&amp;M takes great care to ensure that the phase integrity of the signal is retained throughout the matrix, otherwise the stereo image comes back sounding like a dog’s breakfast. It’s all about phase integrity in the end, not bells and whistles or the colour of the unit’s anodised faceplate – a fact that Chris Muth thankfully knows all too well.</p>
<h4 class="p1"><strong>THE POWER OF ONE… KNOB</strong></h4>
<p class="p1">A Sum &amp; Difference matrix is one of the most powerful, simplest and yet commonly misunderstood concepts in stereo. So let’s try and understand the concept once and for all, because without some grounding in the mathematics there’s not much point reviewing this box. Then, once we’ve got a better grasp of the underlying principles, a whole world of stereo image manipulation will open up that you perhaps never dreamed possible.</p>
<p class="p1">Probably the most critical fact to keep in mind when trying to understand how a Sum &amp; Difference matrix works, is to remember that we are only ever dealing with two strands of audio information: initially in the standard audio format of Left and Right. Left has information that’s unique to itself and also information that it shares in common with its companion, the Right channel. And of course, the Right channel also contains within it, sounds that are characteristic of itself, and sounds that it shares in common with the Left channel. It’s when these two signals are played back together that we get stereo, which is (plainly) made up of two channels of information that combine to form a phantom centre (or false mono, as some call it). Now I know this might seem like the most obvious statement ever printed in the pages of AT, but it’s important to state here and now, because from this point on most people get horribly lost, and develop that tell-tale vacant stare that says: “I hear what you’re saying, but I haven’t got a clue what you’re talking about!”</p>
<h4 class="p1"><strong>WHAT IS THE MATRIX?</strong></h4>
<p class="p1">Where the understanding of this process suddenly falls in a screaming heap for most people is when these two channels are placed into a Sum &amp; Difference matrix to create again, two channels of audio information: Sum (which is made up – as the name suggests – of a straight summing of the left and right channels) and Difference (which is a summation of Left and a polarity-inverted (and hence subtractive) Right channel, which creates an audio channel comprised of everything that’s sonically different about the two channels). Now this shouldn’t start people’s eyes glazing over just yet; a Sum &amp; Difference matrix doesn’t involve post-graduate pure mathematics; it’s elementary… so hang in there. The maths we’ve covered thus far is simply this: Left + Right = Sum (L+R=S), and Left – Right = Difference (L–R=D).</p>
<p class="p1">The matrix performs this feat by simply creating two left and right channels (internally); one stereo pair is then used to create our Sum (L+R) while the other pair (L–R) creates our Difference. Once this internal process has occurred we now still only have two channels of audio, but now they scarcely resemble the stereo image that created them.</p>
<p class="p1">What’s cool about this newly created audio amalgam is that we can now manipulate it in ways that are impossible in L/R stereo. For instance, we can now send the Sum (common) information to, let’s say, one channel of EQ and the Difference channel to another. Why would I want to do that? Well, now that we have control over our stereo ‘image’ in this new way, we can (for example) de-ess a central main vocal in a mix while simultaneously EQ’ing top-end into some dull electric guitars that were panned hard left and right in our original stereo image. With a normal stereo signal, performing these two seemingly paradoxical tasks simultaneously would prove both time-consuming and largely futile. De-essing the central main vocal will only tend to make our already dull guitars even duller, and conversely, brightening the top end of our guitars will almost certainly exacerbate our already over-the-top ‘esses’. But with the signal split into Sum &amp; Difference it’s a doddle… Limit the Sum channel with a compressor to control the ‘ess’ and EQ the Difference channel to bring out the clarity in the guitars. It’s a miracle… quick, someone call the Vatican!</p>
<p class="p1">So as you can see, separating Sum &amp; Difference with a quality unit like the Dangerous S&amp;M can open up your imagination to a whole world of manipulation: you can widen a stereo drum overhead during mixdown so there’s massive amounts of room and width in the image without the central snare and kick drum information knocking a hole in your head, de-ess a vocal in the middle of a stereo image without punching holes in the entire mix, cure thin and feeble hard-panned electric guitars by adding low-midrange frequencies to the difference channel without also adding it to your central kick drum which already has plenty… and so on and so forth… the scenarios are virtually endless.</p>

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			<h4 class="p1"><strong>SUM OF THE PARTS</strong></h4>
<p class="p1">But hang on, ‘how the hell do we fold our Sum &amp; Difference information back into stereo?’, I hear you ask. Well, thankfully the S&amp;M matrix also does that for you by simply now adding our ‘Sum’ information (that was an amalgam of Left plus Right) to our ‘Difference’ information (that was derived from Left and a polarity inverted Right) to give us back our Left channel, while simultaneously subtracting Sum from Difference to give us back the Right channel. Mathematically this process looks something like this: Sum + Difference = Left Restored (S+D=LR), and Sum – Difference = Right Restored (S–D=RR).</p>
<p class="p1">After explaining all that maths I don’t know who’s feeling worse, me or you… but I’m hoping that at least some of you will now understand that a Sum &amp; Difference matrix doesn’t somehow leave you with three channels of audio or require three channels of EQ and compression to adjust your gain, dynamic or tone. There are only ever two channels to manipulate. And of course, with the Dangerous S&amp;M box, you’re never actually hearing the audio in Sum &amp; Difference as such; by that I mean, it’s not as if all your Sum information is suddenly piled into the left speaker and Difference into the right. It still presents as a normal stereo image, it’s only the control over the signal that changes. This is why so many people are tricked into thinking there are somehow three channels of audio, because to all intents and purposes it feels like there are now Left, Centre and Right controls… but this is a false impression!</p>
<h4 class="p1"><strong>MORE FACTS ABOUT S&amp;M</strong></h4>
<p class="p1">For anyone left standing who’s still interested in a few more facts about the Dangerous S&amp;M, I’ll try and be mercifully brief. The S&amp;M is certainly one of the most gifted proponents of this stereo trickery I know of. It’s simple, elegant and successfully bebuilds Left and Right from Sum and Difference without the signal developing phase anomalies. Of course, inserting massive quantities of EQ and compression into the matrix may cause your mixes to start sounding a little ‘squirly’, but in subtle well-crafted amounts, they will shine. In multitrack mixdown, however, the S&amp;M can be used more radically to achieve outrageously wide sounds, given that in that situation, you’re not having to consider all the other sounds embedded in the signal.</p>
<p class="p1">The S&amp;M unit has two controls: a simple illuminated switch and a precise stepped attenuator that controls the ‘width’ of your stereo image in smooth, noiseless 0.5dB increments ranging from –4 to +6dB. With the switch ‘out’ the unit’s matrix is bypassed and the rear-panel insert XLRs feed outboard equipment normal L/R stereo information. With the switch ‘in’ the unit’s matrix is activated and the inserts now feed Sum &amp; Difference information to whatever equipment is placed in the chain, be it compressors, limiters or EQs. Either way, the unit requires the insert ‘loop’ on the back panel to be completed, either via external compressors and the like, or with patch leads that connect the send XLRs directly to the returns. Without these leads connected you’ll get nothing!</p>
<p class="p1">I’ll wrap this all up now by simply saying that the Dangerous S&amp;M is a high-quality facilitator of analogue Sum &amp; Difference for anyone interested in performing this acrobatic feat to left and right stereo information. A parting word of warning should also be issued to anyone stepping into this fascinating world for the first time: a little S&amp;M goes a long way and great care must be taken not to overcook your width. This is why the width control on the Dangerous S&amp;M only offers a seemingly stingy 6dB of gain. Initially it will seem like you can’t get enough of this spectacular new enhancement (and of course, if you really need more you can just boost the makeup gain on your Difference channel’s compressor or EQ, for some extra level), but later you’ll probably realise that you took it all too far. So whack on some headphones and let them be your guide… once you become skilled in this technique, the stereo world will become your oyster.</p>

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</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/reviews/dangerous-music-sm">Review: Dangerous Music S&#038;M</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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