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		<title>PC Audio</title>
		<link>https://www.audiotechnology.com/regulars/pc-audio-136</link>
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		<dc:creator><![CDATA[Martin Walker]]></dc:creator>
		<pubDate>Tue, 19 May 2020 06:34:07 +0000</pubDate>
				<category><![CDATA[Issue 65]]></category>
		<category><![CDATA[PC Audio]]></category>
		<category><![CDATA[Regulars]]></category>
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		<category><![CDATA[pc audio]]></category>
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			<p>Someone once said “a little knowledge is a dangerous thing”, and that is certainly true in the case of plug-in effects. With the advent of investigative utilities such as the excellent DDMF PluginDoctor (which I explored in AT133), and Christian Budde’s earlier VST Plugin Analyser, anyone can enter boffin mode and explore what their plug-ins are doing under the hood. However, it can be all too easy to write off a plug-in after misinterpreting test results. For example, one plug-in developer recently apologised on line for making plug-ins that completely confused most measuring plug-ins – as he jokingly pointed out, it can be like trying to run static test tones through a compressor and coming to a conclusion, when its effects on a dynamic signal like music are obviously far more relevant. So let’s take a closer look at how analysers can help, and when to take their results with a pinch of salt.</p>
<h4><b>ON THE LEVEL</b></h4>
<p>One telling factor can be input level. Many plug-ins today offer analogue ‘mojo’ in one form or another, but, as many of us have experienced, the ‘sweet spots’ of analogue circuitry often occupy a small area between beautifully clean and nasty clipping. You may be able to ram a plug-in with a 0dBFS test signal and see good results displayed in an audio analyser, but, like their analogue counterparts, mojo plug-ins often expect a typical input level around -18dBFS to hit their sweet spot and will therefore be more successful when placed on individual tracks rather than across the higher levels of the mix buss. Many helpful plug-in developers specify an expected input level, or provide a level meter or overload indicator to help you send suitable levels into their plug-ins, but not all do. So, if you’re not sure if a particular plug-in is suitable for mix buss use, it can be helpful to run some analyser tests to check what your ears should already be telling you.</p>
<p>For example, I often use various popular mojo EQs to add a certain something to the high end. Some, such as the famous Maag EQ2 and EQ4 plug-ins, have an overload indicator that illuminates just below 0dBFS, and can therefore offer clean ‘air’ for channel or master buss use. Even with a hefty 0dBFS input signal, PluginDoctor displays a minuscule 0.001% distortion from those plug-ins. In comparison, Soundtoys’ characterful SieQ at its default drive settings measured around 10% THD with a 0dBFS input signal, and sounded really overloaded on the mix buss. With an input level of -18dBFS, however, the THD dropped to 0.15% and it sounded glorious. (If you’re determined to try SieQ across your mix buss, pull its drive control to minimum where the THD drops once again to 0.15%)</p>
<h4><b>READING BETWEEN THE LINES</b></h4>
<p>Context is an all-important factor in analyser investigations, because if you’re not careful you can come to some unwarranted conclusions. For example, I recently put the aliasing content of one particular plug-in under the microscope. Aliasing is a particular bugbear of digital audio, because if the plug-in generates distortion products above the Nyquist frequency (half the sampling frequency) they end up ‘folded’ back into the audio spectrum and will appear as a set of non-harmonically-related vertical lines on the analyser. In other words, unlike normal harmonics whose frequencies tie in strongly with the original audio (as it does with analogue THD), digital aliasing products tend to stick out as harsh and edgy. Hence they have become one of the big nasties of digital audio.</p>
<p>Here’s a useful tip: a careful choice of the sine wave test frequency can make aliasing products a lot more visible on screen as a second set of vertical lines. If you want to be ruthless at exposing aliasing products, try 993Hz instead of the more typical 1kHz for 44.1k sampling rates, and 996Hz for 96k sampling rates. This will place the frequency of any sets of aliasing lines in-between the existing harmonics, rather than jammed up against them and therefore almost invisible.</p>
<p>With this particular plug-in and a 0dBFS sine wave test frequency of 993Hz I could see what appeared to be lots of nasty aliasing poking out above the background noise (see screenshot). Notwithstanding, it is generally accepted that anything below -120dB is inaudible (it equates to a minuscule distortion level of 0.0001%), and all the nasty aliasing I could see occurred at lower levels than that, which I confirmed as inaudible. When I use PluginDoctor’s HarmonicAnalysis page, I zoom in to display 0dB to -120dB, instead of its default range of 0dB to -200dB, because anything displayed below -120dB isn’t going to be audible.</p>

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			<h4><b>DEALING WITH EXTREMES</b></h4>
<p>The effects of many plug-ins may also be extremely frequency and level sensitive, so don’t get too hung up on what appears with one test signal – this may change significantly at other frequencies and other levels (try sweeping the test frequency for example). Also, remember to check frequency extremes when putting your plug-ins under the microscope. At the low end, look out for significant content at 20Hz and below (even DC may appear with a few plug-ins). You’re unlikely to hear this through your loudspeakers/headphones, but it will nevertheless show up in an analyser, and it could damage loudspeakers on large systems if ignored. If a plug-in is adding any significant content at 20Hz or below, put a high pass filter after the plug-in to remove it. On the other hand, don’t bother too much testing how plug-ins react to high levels of high frequencies – bear in mind that above 8kHz real world levels are likely to be at least 20dB down on the rest of the spectrum.</p>
<p>Overall, remember the popular audio maxim ‘if it sounds good, it is good’, and always use your ears rather than your eyes when choosing plug-ins. Yes, it may be tempting to follow the herd and buy or sell a plug-in because someone praises or rubbishes it online, but if your ears aren’t sure then a few one-off analyser tests on a particular plug-in may provide all the confirmation you need. Making music is a constant learning process, and it would be foolish to abandon a particular plug-in simply because we are abusing it in ways its developer never intended or subjecting it to tests that are highly unlikely to happen with music. <b> </b></p>

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</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/regulars/pc-audio-136">PC Audio</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>PC Audio</title>
		<link>https://www.audiotechnology.com/regulars/pc-audio-135</link>
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		<dc:creator><![CDATA[Martin Walker]]></dc:creator>
		<pubDate>Thu, 05 Mar 2020 01:47:24 +0000</pubDate>
				<category><![CDATA[Issue 64]]></category>
		<category><![CDATA[PC Audio]]></category>
		<category><![CDATA[Regulars]]></category>
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			<p>Many PC effect plug-ins now arrive with serious audio performance that would have been unheard of a few years ago and, when modelled from hardware gear, can sound uncannily close to their original inspiration. Nevertheless, where hardware and software versions of the same item of gear are compared in detail by reviewers, the software version invariably gets close, but will never get the cigar. Now you may think there’s an element of politics involved in such statements, but I firmly believe that there are also more subtle forces at play. Despite both hardware and software plug-in alternatives seemingly offering identical specifications, in hardware the result is a cumulative one, resulting from the many smaller audio changes that happen at each electronic stage.</p>
<p>So, for example a typical low-end frequency response of perhaps -3dB at 10Hz in a hardware unit is achieved via a combination of various interstage coupling capacitors (each providing its own cutoff characteristic), along with the low-end rolloff of input and output transformers and the like. Each of these components and others will alter such things as frequency and phase response, harmonic distortion and so on in subtle ways, and during the hardware design phase, final component value tweaks across all the stages are only made after lots of detailed listening tests. On the other hand, while some plug-in designs (particularly the more expensive ones!) do claim to model the hardware on a component by component basis, many plug-in equivalents are likely to simply roll off the low end with a suitable algorithm – the result may still be a rolloff of -3dB at 10Hz, but a lot of the audio hardware subtlety may be lost in the process.</p>

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			<h4><b>GO FORTH &amp; MULTIPLY</b></h4>
<p>Hardware or software gear can also be cascaded in series, such that each device adds a little to the overall effect. I’ve heard this technique called ‘sonic varnishing’ — adding layer upon layer of more subtle effects to hopefully achieve audio nirvana. This can, for instance, work well with compression, by letting each device in the chain tame a part of the sound; or with reverb, where you can end up with more complex and individual acoustic environments by combining different aspects from each. Additionally, the software plug-in can be used in a way that’s less feasible with hardware, and that’s to keep adding multiple instances to each and every one of your playback channels. For most of us this would be prohibitively expensive to do with hardware, but it’s the perfect opportunity to let software plug-ins shine.</p>
<p>The most obvious examples are the proliferation of ‘console’ plug-ins that add some ‘flavour’ to your mixes. These will typically roll off the frequency response at low and high extremes, add a dash of benign harmonic distortion for added richness (particularly at the low end), and while the difference may be extremely subtle on a single channel, once added to every channel, the sonic difference is more pronounced. There are lots of such plug-ins on offer, many of which recreate the entire control set of famous console designs, complete with sections for EQ, compression and so on, while some also offer other analogue subtleties: such as small random variations in frequency response from one instance of a console channel EQ to another, to mimic the inevitable spread of electronic component values that you get in real-world circuitry. This randomness can ‘flesh out’ electronic sounds in particular, and such variations between the left and right channels of a stereo EQ will convert a straight down the middle mono centre signal into a more fleshed-out central mono mass.</p>
<p>Nevertheless, you don’t necessarily need all this functionality to explore the essential analogue console ‘sound’. If you want to dip your toe in the console waters without spending any money, why not download Airwindows’ Channel7 (www.airwindows.com/channel7), which offers a choice of three basic console types along with a drive control that morphs from perfectly clean, through very pure saturation, to more obvious fatness. I’ve mentioned Chris Johnson of Airwindows before in this column, because his plug-ins often achieve subtle yet beneficial results due to novel algorithms of his own design. He deliberately avoids the slavish modelling of real-world audio artefacts in favour of novel combinations of his own mathematical operations, and, as always, the truth of the algorithm is in the listening.</p>
<h4><b>THE NEXT STAGE</b></h4>
<p>Another fascinating example from the Airwindows stable is the recent Interstage plug-in (www.airwindows.com/interstage), which aims to sound like running your audio through an ‘optimal analogue stage’. It offers no adjustable parameters at all, but performs its magic by reshaping the low end, similar to that of a capacitor-coupled circuit, while the highs runs into ‘active component electronic limits’, by ‘restricting treble slews based on the general amount of energy in the circuit’. Essentially you’ll hear no change if you don’t need what it’s doing, but Interstage will kick in when it detects excessively digital bass and treble in your audio, especially once audio levels are approaching 0dBFS. Once again, the results are subtle, but nevertheless fascinating, and when switching Interstage in and out blind, I’ve often found myself preferring it in circuit due to its goal of converting any overtly digital sounds into more analogue equivalents.</p>
<h4><b>WINDING THINGS UP</b></h4>
<p>Another aspect of audio components that can add cumulative mojo is the sound of transformers, and in the plug-in arena I’ve been impressed by Kazrog’s True Iron plug-in (kazrog.com), which models the euphonic effects of audio transformers. Unless you push the parameters quite hard for special saturated effects, the results are again very subtle, yet once again if you add a single instance of True Iron on each of your playback channels the cumulative results slowly build into a warm roundness that fits beautifully with many musical genres. True Iron can also knock the perfect edges off clean softsynth sounds for a little more grit and attitude.</p>
<p>One important aspect with all cumulative plug-in use is to be careful about gain-staging. All the euphonic effects described in this column will vary considerably with input level, so it’s important to spend some time discovering the ‘sweet spots’. After all, we’re only looking for subtle changes for each instance. I don’t necessarily add exactly the same treatment to every channel either, as some (bass instruments and drums for instance) may benefit from more transformer warmth, while others blossom with console tweaks. It can be a good idea, once you’ve got everything as you want, to render the song, then temporarily deactivate all the mojo plug-ins and render it again, so you can hear the difference properly and get your ears more finely attuned to these ‘analogue improvements’.</p>

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</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/regulars/pc-audio-135">PC Audio</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>PC Audio</title>
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		<dc:creator><![CDATA[Martin Walker]]></dc:creator>
		<pubDate>Fri, 28 Feb 2020 04:32:19 +0000</pubDate>
				<category><![CDATA[Issue 62]]></category>
		<category><![CDATA[PC Audio]]></category>
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			<p>It always makes sense to keep plenty of free disk space on your drives, to provide working space and buffers. However, now that so many of us are relying on much smaller solid state drives to host Windows, it’s much easier to fill them up without really trying.</p>
<p>For instance, I recently ran into a ‘no drive space available’ error part way through a long and involved batch process, sample rate converting a huge collection of audio files. I was a bit surprised, especially since when I started this task I still had 8GB available on my solid state drive. Now it claimed to only have a miniscule 18MB available, insufficient to complete the task; which is why my audio application had bombed out.</p>
<h4><b>CCLEANER IS BETTER</b></h4>
<p>The first thing to do in such a scenario is to run some sort of cleanup routine. I still periodically use the freeware version of the CCleaner utility (<a href="http://www.ccleaner.com"><b>www.ccleaner.com</b></a>), which not only removes a wide variety of temporary files from your drives, but can also scan for and remove issues in your Windows Registry, manage any System Restore points, as well as seeing what programs get run each time you PC starts up (sometimes sneakily added by developers whether you want them or not), and what plug-ins have been set to run each time your Internet browser is launched. I ran this as usual, but it only found and then removed a few hundred megabytes of temporary files, mostly used by my browser. CCleaner can also analyse your drives in a basic fashion so you can see what’s taking up most space — the output is a simple bar chart with different colours displaying the proportion of your chosen drive devoted to Pictures, Music, Documents, Video, and Other files. This can be a really useful function, but for a musician it can still occasionally feel like you’re searching for a needle in a haystack. My next port of call was Windows’ own Disk Cleanup utility, which apart from the usual temporary files also searches for any Service Pack backup and Windows Update Cleanup files, lets you delete your most recent System Restore point (which CCleaner by default wisely ignores for system safety), and disposes of any Windows Error Reports. However, this didn’t really find much that CCleaner hadn’t already dealt with, so I had to explore somewhat more deeply than normal.</p>
<h4><b>WINDIRSTAT TO THE RESCUE</b></h4>
<p>Now at this point I reach for the free third-party utility WinDirStat (<a href="http://windirstat.net"><b>windirstat.net</b></a>), which is described as a disk usage statistics viewer and cleanup tool for Windows. It’s known to run from Windows 95, through Windows 98, ME, NT4 2000, XP, Vista, 7, 8 and 8.1, and although the website doesn’t specifically mention Windows 10 there are plenty of people using it on this latest version, as well. Its opening graphic display doesn’t impress, but once you’ve chosen one or more drives in your PC it will scan through all the files and present its results in three main graphic areas. This can take a few minutes, especially for a large drive, but it’s well worth the wait. At top left there’s a familiar-looking directory tree displaying all the folders and subfolders on your drive, now sorted from biggest to smallest by how much space they take up. To the right of this is the extension list, which provides a neat breakdown and statistics for all the various file types (each of the most common is displayed in a different colour, along with totals for how much space has been used by each type of file and the percentage of the total).</p>
<p>Notwithstanding, it’s the third area across the bottom of the display that provides the real revelation. Its ‘treemap’ visualisation of your hard disk contents shows each file as a coloured rectangle whose onscreen area is proportional to its filesize. Folders also make up larger rectangles containing all of their files and subfolders, so their area is proportional to the size of the subtrees. Cushion shading is also used to highlight each different area of the overall structure, and you can zoom in and out at will. As often happens, a picture is worth a thousand words, so you can see a typical WinDirStat display at the top of this column.</p>

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			<h4><b>THE WOOD FROM THE TREEMAP</b></h4>
<p>The biggest single rectangle on my C:Windows drive belonged to the Windows Pagefile, followed by various Windows installer files, but the most significant proportion of my drive was taken up with DLL files (around 30%), System files (14%), and Applications (8%). However, this very clever visual mapping makes it far easier to spot large groups of similar files that may be taking up far more space than expected, and, sure enough, I soon spotted a huge chunk of temporary files belonging to Wavelab, which had been carrying out my batch sample rate conversion. I was able to click on this area in the treemap, open the appropriate folder in the standard Windows Explorer utility, and then delete the lot of them, which turned out to be some 7GB in total. While I was about it, I examined various other areas in the treemap that looked suspiciously large, and was able to recover 8GB in total on my SSD without breaking a sweat. Once any biggies have been dealt with, you can now try clicking on the TMP file extension in the extension list to see if there are any other temporary files lurking elsewhere – most can probably be safely deleted, gaining you yet more space on your drive.</p>
<h4><b>CACHE ON DEMAND</b></h4>
<p>It’s also a very useful exercise to find out where your chosen audio applications store temporary and cache files – many let you choose a folder location for these, or at the very least tell you where the defaults are. Even after I’d deleted the morass of temporary files following my sample rate batch catastrophe, peering through the Wavelab Options menu helped me discover a further 770MB of redundant cache data that could safely be deleted. The CCleaner utility lets you add custom files and folders to be removed, so you can in future achieve this cleanup automatically. Auto-save functions have saved most of us at some time or another, so make sure your audio apps have theirs enabled (typically you can adjust the auto-save interval, but every 10 minutes seems to be a good compromise). This may avoid you losing work in the event of a PC crash. It’s always worth archiving your completed audio projects too, as then you can safely dispose of all sorts of temporary files that may not have ended up being used in that project, plus auto-saved backup files that you no longer need. For a freeware utility, WinDirStat can be a revelation!</p>

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		<title>PC Audio</title>
		<link>https://www.audiotechnology.com/regulars/pc-audio-133</link>
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		<dc:creator><![CDATA[Martin Walker]]></dc:creator>
		<pubDate>Tue, 03 Sep 2019 23:00:04 +0000</pubDate>
				<category><![CDATA[Issue 60]]></category>
		<category><![CDATA[PC Audio]]></category>
		<category><![CDATA[Regulars]]></category>
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		<category><![CDATA[pc audio]]></category>
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			<p>People quite rightly say that you should mix with your ears and not your eyes, yet I’m still a firm believer that understanding some of the processes and limitations involved can help you extract the best from them. I’ve installed and reviewed hundreds of software plug-ins since I wrote a PC Audio column for the very first AT magazine (way back in 1997), and have learned a huge amount about them along the way. However, sometimes a new product gets released that opens new doors of perception, and for me that’s exactly what happened when I purchased the bargain-priced DDMF PluginDoctor (https://ddmf.eu/plugindoctor/). This standalone utility comes with both 64-bit and 32-bit versions (so you can explore both new and old VST plug-ins), and provides a suite of tests that can help you understand how an individual plug-in works, compare those results with other similar plug-ins, and you can even use it to test external audio hardware, connected via your audio interface.</p>
<p>PluginDoctor is a great utility that with practice will help you learn more about what exactly makes your favourite plug-ins sound so good, yet is also sufficiently sophisticated to help plug-in creators during the development phase. Apart from a learning tool, I also use it to quickly evaluate demos of new products before making a purchasing decision (for instance, is that exciter plug-in really adding upper-end harmonics, or is it simply a high shelving EQ, or is that analogue emulation really modelling low-level harmonic contributions, or is it just adding some hiss?).</p>
<h4><b>KEEPING TABS</b></h4>
<p>The main PluginDoctor window shows all the test results, is helpfully re-sizeable, and has six main function tabs across the top – LinearAnalysis, HarmonicAnalysis, Hammerstein, Oscilloscope, Dynamics, and Performance. LinearAnalysis essentially maps out frequency response, displaying by default a range of levels from +10dB to -10dB over the entire audio frequency range, although you can change this anywhere between ±5dB and ±40dB via the Settings window, and also click/drag part of the display to zoom in on smaller details, and switch between multiple sample rates at any time to check (for instance) how the EQ top end extends (or not) when using 96kHz and beyond. I’ve used LinearAnalysis to explore and compare not only the shelving and bell curves offered by various EQ plug-ins, but also the slopes and shapes of their HPF and LPF responses, which can teach you a lot about why some seem more effective or sound ‘nicer’ than others. You can also switch from Freq to Phase response, which may be the key to understanding why some ‘air’ EQs sound better than others, and explore the difference between minimum phase and linear phase designs. Easily missed (but essential once spotted) is the ‘Store’ button at the top left of the main display area. You can save multiple EQ curve plots and then load in a completely different plug-in to directly compare their frequency/phase responses – I’ve used this extensively to match the curves of one EQ to another (why buy another plug-in if you can match it with one you already own?).</p>
<h4><b>HARMONICALLY RELATED</b></h4>
<p>The HarmonicAnalysis tab displays Total Harmonic Distortion or Intermodulation Distortion across the frequency range for your chosen spot test frequency (once again adjusted via the separate Settings window), and is for exploring the non-linearities found in character plug-ins offering analogue-like ‘mojos’ of various sorts, such as transistors, valves, transformers, consoles and the like. The results can be surprisingly informative, as some of the more realistic recreations can turn out to be surprisingly subtle, while quite a few plug-ins exaggerate hardware effects to make them more obvious to the novice. Seeing the levels of each harmonic at different test frequencies can help you decide whether or not a particular plug-in is suitable for mix bus duties, or whether it’s more suited to special effects on individual tracks. It also helps you establish whether or not a digital plug-in suffers from any ‘aliasing’ problems that can make them sound harsh and unmusical. Later releases have added a Sweep frequency test option so you can see how distortion varies over the audible range – perfect for seeing if those transformer emulations really do offer low-end heft, or if those boutique preamp plug-ins really capture the flavour of the original hardware. While in Sweep mode the Fundamental option plots the frequency response of those plug-ins with dynamic variations (which can baffle the more straightforward LinearAnalysis test).</p>

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			<h4><b>WAVES &amp; ENVELOPES</b></h4>
<p>The Oscilloscope function will already be familiar to most musicians, letting you view the test sinewave at the output of your plug-in to examine how it’s changed in shape, run into clipping, and so on. Watching the waveform change as you alter plug-in parameters such as Drive can also teach you an awful lot about their design and how best to use them. Dynamics is the perfect tab for exploring the action of compressors, expanders, limiters, and saturation plug-ins. Its Ramp display of input level against output level across a 100dB range means you can easily see at what input level compression/expansion starts to kick in as you change the threshold; whether it’s a hard or soft clip, and so on. Meanwhile, its Att/Rel option shows how the audio envelope responds over time, so you can see how much of your transients get through – it’s an educational feast!</p>
<p>Just a couple of days before I submitted this column, yet another update appeared for PluginDoctor, not only adding more refined options to some existing functions, but also adding a completely new page devoted to Hammerstein analysis, which can simultaneously display the frequency response/level of the first seven harmonics of your test signal – a great way to explore mojo saturation devices in even more detail. This 1.2.2 update also added a Store button to the Dynamics tab, plus very handy Min/Max/Step options that let you zoom in accurately to more closely explore the clipping area of so many plug-ins, which often only occur in the upper 10dB or so of their range.</p>
<h4><b>INTERPRETING RESULTS</b></h4>
<p>It does take a little knowledge to interpret some of the results, so a few beginners have in all good faith rubbished some aspect of a new release because they don’t fully understand how a particular feature functions, although thankfully such mistakes tend to be quickly corrected by more knowledgeable folk. On the other hand, since plug-in developers now know that many users can more closely examine how their products work, they tend to be even more on their toes to avoid releasing new products with bugs, since these are likely to be spotted and exposed on the internet within hours of release. Hopefully, it will also help ensure that marketing departments can no longer get away with exaggerated claims for new plug-ins, as we will be able to measure them for ourselves. Personally, I love PluginDoctor to bits!</p>

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</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/regulars/pc-audio-133">PC Audio</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<link>https://www.audiotechnology.com/regulars/pc-audio-132</link>
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		<dc:creator><![CDATA[Martin Walker]]></dc:creator>
		<pubDate>Fri, 28 Jun 2019 05:51:07 +0000</pubDate>
				<category><![CDATA[Issue 58]]></category>
		<category><![CDATA[PC Audio]]></category>
		<category><![CDATA[Regulars]]></category>
		<category><![CDATA[issue]]></category>
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			<p>I recently ended up spending some time investigating the playback chain of my little studio, after missing a couple of anomalies on a recent mix. The first was a section of string bass that proved to be noticeably louder than during the rest of the song, and which was plainly audible through my hi-fi system, yet I hadn’t noticed it in my studio. The second was at the other end of the spectrum; I’d been experimenting on the mix bus with an EQ plug-in renowned for adding ‘air’ to a mix while still sounding effortless, yet could hear little difference after adding a conservative +2dB at 10kHz. However, on my other playback system the top-end improvement was as clear as day. I obviously had some issues to explore, and wondered if there were any PC-based utilities that could help.</p>
<h4><b>A NEW REFERENCE</b></h4>
<p>I often mix on headphones, with only occasional cross checks on my small ATC loudspeakers to check the low end balance and spatial issues in the real world, so the easiest thing to check first was headphone playback. Although it can be easy to get lost in the details, many engineers now mix under headphones — largely because so many end listeners do the same, whether on ear buds or higher-end open-back headphones. While initially skeptical, I’ve now been using Sonarworks’ (sonarworks.com) Reference 3 headphone calibration plug-in for several years, as it’s a great way of correcting any anomalies in their frequency response. I’ve got Sennheiser HD650 phones (renowned for their flat response compared with many other makes/models), which Sonarworks managed to tweak to a finer degree. My AKG K712 Pros have a somewhat harsh response to my ears, which after correction through Reference 3 sounded remarkably similar to the 650s, albeit with a more powerful and deeper bottom end.</p>
<p>I could hear my mix anomalies under headphones, which proved that it was the loudspeaker chain at fault, but took advantage of this playback checking opportunity to upgrade to Sonarworks’ Reference 4, and I was surprised at just how many new features it contained compared to my previous version. Older PCs are now supported using a new 32-bit ASIO plug-in to supplement the original 64-bit plug-in, while loads more headphone makes and models have now been ‘profiled’ (a massive 227 at the current count). An extremely useful Systemwide app now lets you add Reference correction to non-ASIO playback systems, so I could finally listen to CDs and YouTube videos with similar correction to my DAW. A new Zero Latency filter mode proved very useful during tracking, but I stuck with Linear Phase filtering for mixing and mastering (still the best-sounding option, at the expense of around 40ms of latency).</p>

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			<h4><b>SPEAKERS CORNER</b></h4>
<p>Having got these improvements between my ears, I demoed Sonarworks’ Reference 4 Studio Edition Plug-in, which effectively performs the same function for loudspeakers as its headphone counterpart — following a calibration process using the associated Reference 4 Measure utility and a suitable omnidirectional microphone. I already had an old Radio Shack SPL Level Meter that I’d modded to extend its response down to around 20Hz, so I used that to start with. I would rarely recommend using any form of EQ to ‘flatten’ the response of a room without first installing some acoustic treatment, because otherwise you’re just EQ’ing the direct sound while still hearing unbalanced reflective sound bouncing off all the walls. In my case, I’d already installed some reasonable acoustic treatment (10 bass traps of various descriptions plus a large ceiling cloud, and had also done plenty of Room EQ Wizard (www.roomeqwizard.com) plots to minimise the peaks, dips and decays in my waterfall plots.</p>
<p>The Reference 4 Measure process proved simple to run through, and far easier to understand than other room correction utilities I’ve used in the past. It builds up its accuracy from a total of 37 measurement points around your listening position, all with on-screen visual feedback of where to move your microphone next. At the end of this sequence, Measure presents you with a frequency response plot of your loudspeakers in situ, and then generates a corresponding filter profile to flatten everything out.</p>
<p>The frequencies of my overloud string bass notes corresponded with a couple of measured dips at 100Hz and 300Hz, and with the correction curve in place the required loudspeaker mixing tweaks now became obvious. Measure also noticeably improved my stereo imaging, which had previously been a little lop-sided due to a large window on one side of my studio, leading to various differences in left and right channel playback response between 100Hz and 1kHz. Frankly, I was shocked at the measurements, since they also largely explained why I’d missed the 10kHz air EQ in my mix – with a 6dB peak centred around 1kHz it’s hardly surprising that high-end subtlety was being masked.</p>
<h4><b>CALIBRATED MIC</b></h4>
<p>After some on-line investigation of just how hugely budget measurement mics can vary in response from unit to unit (there’s a sobering set of results at www.cross-spectrum.com/weblog/2009/07/), I subsequently ordered one of Sonarworks’ own XREF20 microphones, which are individually calibrated against an ANSI-certified measurement microphone so their unique response is known and more accurately compensated for. Although the Tandy and XREF20 frequency responses proved to be similar up to around 1kHz (which is why my Tandy SPL meter had already improved my low end anomalies), above this they diverged significantly. I had already suspected that the Tandy response might be falling rapidly above 10kHz, so had already limited the Sonarworks correction curve to ignore this anomaly. Nevertheless, I was surprised that the Tandy mic response had such a large low-Q bell curve between 2-8kHz, peaking at around +4dB at 5kHz. Thank goodness I hadn’t attempted to compensate for this! The correction curve of the accurately calibrated Sonarworks XREF20 mic proved that my little studio was already reassuringly flat above 2kHz, requiring just +2dB shelving lift from 8kHz up, which restored the ‘air’ I’d previously been missing in my mixes.</p>
<p>My top end now sounds beautifully silky and flat, while the lows are now extended to -3dB @ 37Hz (pretty good for my tiny ATC SCM10 loudspeakers). I could switch to a flat response down to -3dB @ 27Hz by changing to the Sonarworks Aggressive low end response, but that would require up to a 9dB boost at 20Hz, and I really don’t think the extra 10dB of low end would benefit my music, or the longevity of my monitor speakers. However, the most remarkable improvement is that my stereo imaging is for the first time razor sharp. Acoustic treatment should always be your first port of call, but with the basics in place I can heartily recommend the Sonarworks Reference 4 Measure software, although switching to the XREF20 mic gave me improvements in high end smoothness and stereo imaging that were nothing short of remarkable. I am now able to hear further into my mixes and feel significantly more confident in my future mix decisions. That’s a result!</p>

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