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		<title>Stereo Mixing: The Art, The Science, The Fiction (Part 5 — Panning Take 2)</title>
		<link>https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-5-panning-take-2</link>
					<comments>https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-5-panning-take-2#respond</comments>
		
		<dc:creator><![CDATA[Andy Stewart]]></dc:creator>
		<pubDate>Tue, 15 Nov 2011 00:10:08 +0000</pubDate>
				<category><![CDATA[Stereo Mixing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[panning]]></category>
		<category><![CDATA[The Art]]></category>
		<category><![CDATA[The Fiction]]></category>
		<category><![CDATA[The Science]]></category>
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<p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-5-panning-take-2">Stereo Mixing: The Art, The Science, The Fiction (Part 5 — Panning Take 2)</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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			<p class="p1"><span class="s1">A couple of issues ago [Issue 82] I penned a tutorial on stereo panning that outlined some of the basic ways this simple sweep control can be used to recreate three-dimensional space and perspective between two speakers. This issue I’ll attempt to explore a few other panning techniques of the slightly more radical persuasion, and discuss how these influence both recording and mixing generally.</span></p>
<p class="p2"><span class="s1">But first to a technique that’s by no means radical, just overlooked by the vast majority of engineers and musicians. It’s actually a recording technique, not a mixing tool – although ironically a lot of panning methodology used during mixdown tries to mimic its effects when it’s absent from the raw tracking. There’s no fancy name associated with it or mathematical formula designed to decode its sonic information. Here we’ll simply call it <i>recording perspective</i> – where two (or more) mics contribute to a picture that is fundamentally <i>unbalanced</i>. Stereo miking techniques needn’t always be about placing a sound source in the middle of a stereo image, after all. While this technique might seem obvious to some, almost no-one I know uses it – at least not to anything like the degree they should.</span></p>
<h4 class="p3"><span class="s2"><b>RECORDING PERSPECTIVE</b></span></h4>
<p class="p2"><span class="s1">The assumption that every sound source recorded in stereo should appear fundamentally in the middle of the image when two mics are panned hard left and right is a grand assumption indeed, and more than a tad ironic. Ironic because in the end, many of these recording setups sound virtually mono by the time they’re placed in a relatively complex mix.</span></p>
<p class="p2"><span class="s1">For every stereo recording technique involving two mics placed neatly and symmetrically around a sound source there must be 1000 asymmetrical ones overlooked, either because the engineer: a) has no concept of what impact these other perspectives might have on the a final mix; b) can’t conceive how a different perspective is relevant at the time; or c) can’t commit to a sonic image during the recording phase if they do. (The issue of pwhase coherence also comes into play here, but has little or no impact on countless asymmetrical mic setups.)</span></p>
<p class="p2"><span class="s1">The result is a missed opportunity… to discover a more interesting and compelling view of the sound source that no amount of plug-ins or digital trickery can ever hope to recreate later. At this crucial stage of a production there are myriad ways a sound can be recorded in a physical space via the imaginative positioning of a sound source relative to the mics, or vice-versa. (It’s a common misconception that mic placement has somehow become less critical in the age of non-linear digital recording. No DAW program or fancy plug-in can move a mic into a different piece of ‘air’ after the fact, only alter its time response – a different concept altogether.)</span></p>
<p class="p2"><span class="s1">Final mix outcomes aren’t taken into account nearly often enough during the recording process, and even when they are, panning – where a sound is placed in the stereo image – almost never figures in the thinking (unless you’re a classical recording engineer). If it were, questions like this would arise more often: ‘I wonder where this acoustic guitar is going to be positioned when the track is finally mixed… maybe I should find out before I mic it up. If it’s going to be panned to one side maybe the left mic should be placed one foot away from the sound hole and the second 10 feet away and switched to omni?’</span></p>
<p class="p2"><span class="s1">To emphasise this point, I can honestly say that for the last two years – for every song I’ve mixed that was recorded by another engineer – I cannot recall one stereo sound where the recording was crafted asymmetrically… unless the instrument itself was asymmetrical, like a piano. As a result, every time I’ve panned a stereo instrument away from the phantom centre during mixdown I’ve had to do it artificially: with pan-pots, EQ, delay and reverb etc.</span></p>

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			<p class="p1"><span class="s1"><b>Recording in stereo?:</b> There are all kinds of ways to place an instrument off centre in a stereo mix. One approach that’s often overlooked is recording the source asymmetrically in the first place. All too often stereo pairs are used to create recordings where the source is placed in the phantom centre of the image (as per Fig.1). In many instances, a song production might have 10, 20 or even 50 elements recorded in stereo, but all too often these are captured featuring the source in the centre of the image. If the vast bulk of this stereo information is panned left and right in the final mix you can end up with a giant lump of information in the phantom centre.</span></p>
<p class="p1"><span class="s1">Instead, why not explore the relative distances between the mics and the source during the recording session. When two mics are placed at different distances from a source, a whole world of new perspectives opens up. Paying careful attention to phase issues, try experimenting with your recorded sounds: pan the mics hard left and right before you even place them around the instrument, then place the instrument inside the stereo field using only your ears.</span></p>

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			<h4 class="p1"><span class="s1"><b>ALTERNATE REALITY</b></span></h4>
<p class="p2"><span class="s2">Placing mics in positions that create different, uneven or unbalanced – call them what you will – perspectives is a powerful way to achieve wide yet beautifully realistic final mixes without the need, in many cases, for artificial reverb, EQ or delay. Unfortunately, most people can’t typically see far enough into the production of an audio project to predict where a sound might ultimately be placed in any final mix (unless they’re recording classical music). And it’s fair enough too. It’s sometimes virtually impossible to say from the outset in a long chain of anticipated overdubs where that second acoustic guitar or fifth backing vocal might ultimately be positioned between two speakers. But that’s not to say it’s <i>always</i> unpredictable. It’s often quite easy to anticipate where things will be placed in a final stereo mix given certain known expectations.</span></p>
<p class="p2"><span class="s2">Take, for instance, the example of a song that only involves the recording of one vocal and two separate acoustic guitars. In that situation it’s highly likely that the two guitars will eventually wind up being panned away from one another to some extent, and yet more often than not, despite this expectation, 99 times out of 100 an engineer will insist on recording both acoustics via an X/Y mic configuration (or similar) with no regard for their final mix perspective.</span></p>
<p class="p2"><span class="s2">Why not? This circumstance provides the perfect opportunity to record each acoustic guitar in such a way that when the two mics around each instrument are panned hard left and right, the first guitar will end up with a ‘nine o’clock’ (left-heavy) perspective, and the other a ‘three o’clock’ (right-heavy) perspective, with the more ambient mics dominating the middle-ground. This naturally leaves space for the vocal in the centre, and a sense of depth behind the voice that may even negate the need for artificial reverb altogether. Exploring the space during tracking sessions while maintaining a careful lookout for phase issues can produce recordings that are naturally bigger, wider and more spacious sounding. For acoustic-based music in particular, the outcome can be far superior to standard mic placements followed up with artificial reverbs.</span></p>
<p class="p2"><span class="s2">This ‘asymmetrical’ mentality can be applied to all kinds of tracking sessions of course, and involve everything from subtle imbalances that create almost imperceptible depth perspectives through to radical changes involving one close mic and a second placed 20 yards down a tiled hallway. Pan this latter combination left and right for truly mind-blowing electric guitar echo.</span></p>
<h4 class="p1"><span class="s1"><b>FLY-BYS &amp; AUTOMATION</b></span></h4>
<p class="p2"><span class="s2">These days, some of the more radical forms of panning used during mixing are concocted using digital automation. Needless to say without this advanced control many of the elaborate moves we make today would be impossible. The potential for weaving these automated panning scenarios into other simultaneous mix changes – whether they be arrangement- or mute-based changes, EQ mods or compression overhauls – is literally endless.</span></p>
<p class="p2"><span class="s2">Compelling and/or complex mix changes very rarely require the adjustment of only one technical component. Take for instance the example of a relatively simple sound that’s designed to crescendo at the end of a song’s verse, adding impact to the first downbeat of a chorus. This sound might involve some sort of combination of backwards elements – say a detuned piano and a cymbal. The obvious thing to do with these sounds is simply start them off low and ramp them up as the chorus approaches.</span></p>
<p class="p2"><span class="s2">But there’s another more convincing technique that consistently produces superior results (to quote a popular washing detergent commercial). Although it’s a more complicated operation involving a balance of automated moves all working together, once you get used to working this way it quickly becomes second nature. In combination with automated volume, EQ and reverb, panning changes can be used in this instance to create the illusion that our sounds are genuinely coming at us with 3D-like realism. You can’t achieve this by simply increasing their volume.</span></p>
<p class="p2"><span class="s2">Let’s starts with our collection of backwards elements first appearing imperceptibly low in the mix. When they first kick-in, they’re mono – either placed in the dead centre of the stereo image or off-centre; it doesn’t matter, so long as they form a point source on the horizon, as almost any object would. The sound montage is also very wet initially (perhaps 80% or so, with no predelay) and EQ’d to possess less top and bottom end. As the sound races towards us for the dramatic arrival of our chorus, the sound changes in several ways all in the space of a few seconds: the source sounds get louder (via volume automation); the reverb dries up, and as it does, increasing the predelay helps isolate the sound from its reverberant surrounds (and the bigger the predelay, the larger the environment our sound appears to have raced towards us from); the fidelity of the source sounds improves by restoring top and bottom end (again via plug-in automation), and finally the panning spreads from mono to stereo as the sounds quickly take up our entire field of vision. In the case of this specific example – where the sound effect is made up of two distinct noises – it might be interesting to pan one sound to the left and the other right in the last half-second of the crescendo, to create the impression that the two sounds have raced towards us from afar and then flown past either side of our head at the last moment.</span></p>

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<p class="p1"><span class="s1">Many engineers won’t even consider recording in stereo without ‘like’ or ‘matched’ microphone pairs; a method that implicitly carries with it the ill-conceived notion that balance between left and right should <i>always</i> be virtually identical. Some even go so far as to insist on mics with consecutive serial numbers! All this is fine for certain types of recordings of course – particularly when the stereo pair in question is destined to dominate the final mix image and a balance between them is paramount – and sometimes phase issues can be minimised by ‘like’ pairs. But, in reality, creating interesting asymmetrical perspectives is not so much about the mics themselves as where they’re placed.</span></p>
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			<p class="p1"><span class="s1"><b>Panning automation helps generate focus:</b> In the three illustrations left, a simple mix arrangement featuring a lead guitar (coloured red) is replaced by a vocal (coloured orange). As the lead guitar fades naturally away its panning automation pulls the instrument left, simultaneously ushering in the vocal from the right in a simple switch of focus.</span></p>
<p class="p1"><span class="s1">This is but one small example of how lead elements that overlap musically can be made to work together. Rather than simply separating the overlapping elements left and right, it may be more effective to have them trade places if the timing seems appropriate. The simplest way to find out if this method will work is to try it. If the two elements clash too much you may need to try something else, but the devil may be in the detail. If the crossover period is only a few bars long it may be worth trying to modify the volume, tone and spatial automation of the first instrument, to ‘soften’ it as it fades, while sharpening the second instrument as it comes into focus.</span></p>
<p class="p1"><span class="s1">Establishing a panning regime for a song is a subtle art that takes practise. Developing an awareness of what elements should make up the framework for your mix is an important aspect of panning to master. This may involve a bit of experimentation at first. You may go through several changes of scene before settling on the one that provides the right framework for the music. Your first placement decisions may suck – no matter how experienced you are – so it’s vitally important to the success of the mix that you remain open to change at any point. Be honest with yourself, and above all else <i>listen</i> to the song, paying careful attention to the arrangement.</span></p>
<p class="p1"><span class="s1">Get to know what instruments come in and out, and when and what role each one plays. Pick out the featured instruments among them and keep interest in the stereo field by sharing the focus of these elements around. If one strong riff comes in far left, the longer it plays over there the more it will create a temporary imbalance in the stereo image. This is resolved best by filling the space opposite with the next featured element. There’s no point having all the hooks coming in on one side, you’ll eventually just tip over! Share the focus around, keeping in mind that these switches of perspective work best when the core framework – made up of elements that don’t change (or change very little) – are balanced and rock solid.</span></p>

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			<h4 class="p1"><span class="s1"><b>CONSCIOUS OR UNCONSCIOUS?</b></span></h4>
<p class="p2"><span class="s2">But not all panning is about sound effects is it. Unlike the example above, the bulk of panning that contributes to the creation of fantastic mixes doesn’t necessarily figure in the consciousness of the listener at all. Even panning that’s movement based can be divided into two basic categories: movement that can be tracked (ie. witnessed) by the listener – like our backwards crescendo example – or panning automation that’s crafted to function invisibly as part of a sound itself. Here are some other brief examples of both:</span></p>
<p class="p2"><span class="s2">• A rapid-fire autopan setting that makes a sound shake or shimmer in the stereo image might go unnoticed by a listening audience but add greatly to the impact of song transitions. Typically derived from an outboard effect or plug-in, fast autopan on drum overheads at the transition points of a song can make the drum sound ‘shake’, adding impact where the performance might have understated the transition.</span></p>
<p class="p2"><span class="s2">• Big effects on things like vocals etc – basically anything that plays a significant role in a mix – can sometimes benefit from their own movement, particularly at key points in a production. Sometimes a particularly long and vivid reverb tail can sound more 3D if it reduces from stereo to mono as it fades, inferring depth and horizon-bound movement. Whether this change goes unnoticed or conversely becomes a dead-set hook is hard to predict.</span></p>
<p class="p2"><span class="s2">• Sounds can also appear to be moving without there being any panning automation at all. For example, recording two similar tremolo electric guitar performances with different speed and depth settings on the amp can generate some truly ‘wide and wobbly’ mix interest. Again, the recording process does all the work here; all the mix engineer has to do is pan the two recordings apart and leave the instruments to it. Panned in wide stereo, the two individual sounds appear to wobble as one in an unpredictable manner. Again, nothing is being pan-automated as such; the two individual (though similar) sounds are simply rising and falling in volume independently of one another – your brain does the rest.</span></p>
<p class="p2"><span class="s2">• Non-core rhythm elements or melodic phrases can sometimes be shared between both speakers: one phrase voiced in the left, the next in the right, and so on back and forth. Panning instruments that are intentionally designed to be elusive in the mix in a constant, even unpredictable, manner is another good way to conceal them without turning them down.</span></p>

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<p class="p1"><span class="s1">One of the main reasons an engineer pans a sound left or right is to ‘separate it’ from another sound. There is validity in this idea, but how is this solution likely to fare when the mix is replayed in mono? Of course, mono is the snake-bite that renders this whole discussion null and void, but it’s still something to consider if your stereo mix is going be played back in mono on AM radio etc. The point to consider here is that when all the sounds in your mix are piled on top of one another in mono, panning is given the big heave-ho and any poorly conceived tonal balances will be revealed in all their horrifying inadequacy. So don’t just pan something away from something else because one sound is clashing tonally with the other. There are other ways to separate the two sounds besides panning them to far-flung corners of the mix.</span></p>
<p class="p1"><span class="s1">When it comes right down to it, mono mix compatibility is all about compromise in the end – sometimes great stereo mixes feel lacklustre in mono, and vice-versa. Just remember, if you’re panning one mix element away from another in a stereo mix simply because the two clash tonally, panning will only achieve so much. Attacking the problem from a tonal, spatial or gain-based perspective as well will likely produce a better solution.</span></p>
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			<h4 class="p1"><span class="s1"><b>‘TECHNICAL’ PANNING</b></span></h4>
<p class="p2"><span class="s2">Where panning goes almost undetected, yet has arguably the greatest impact on a mix is where it helps choreograph ‘focus’, and fundamentally, instruments panned dead-centre tend to command greater focus than things panned hard to one side (though not always).</span></p>
<p class="p2"><span class="s2">All good mixes have an element of ‘focus’ control about them, whereby different instruments are brought to a listener’s attention at different points along a timeline. But regardless of whether this manipulation is done subtly or bluntly, panning often plays a significant role. Here are some other examples.</span></p>
<p class="p2"><span class="s2">Pan automation is great at subtly ‘moving things aside’ as a new element steps into the limelight. Take a guitar lead break that plays through an instrumental chorus, across the transition and into the next verse before the finally trailing off. As the performance falls away, panning the guitar from dead-centre to the middle-left while simultaneously increasing the space around it (with reverb, delay or room mics etc) emphasises its retreat, and fluidly anticipates the approach of the next new focus element that’s swinging into view in from the middle-right and panning dead-centre as it reaches its maximum volume.</span></p>
<p class="p2"><span class="s2">A song’s plainly-strummed intro acoustic guitar might start off mono but then spread slowly left and right in anticipation of the arrival of the main vocal, by panning the close guitar mic left and adding a second ambient mic to the equation on the right-hand side. This works well if you perform the shift just as the vocal kicks in. That way the change of spatial balance occurs as if by magic. If you perform the shift too early and the trick’s mechanics are revealed this manoeuvre can sometimes sound dodgy, although occasionally this exposure is a <i>good</i> thing, maybe even a hook – it’s impossible to say until you try it.</span></p>
<p class="p2"><span class="s2">Backing vocals might sit well panned, say, 60% left/right around a main vocal but then open out to 85% when the chorus hits. Sounds that draw focus as they grow louder in the centre of a mix can sometimes feel as though they’re pushing other elements aside that were previously panned to the middle-left or right. If that seems to be the case, act on your instinct: as something grows louder in the centre, pan things slightly wider to accommodate it. Then, as the sound recedes, close ranks back in around it. Almost no-one will notice this happening, not even the artist half the time, but it keeps the mix sounding fluid in an unconscious way, and in some situations creates the illusion that the mix is alive without people really ever grasping how or why. This is a particularly important skill to hone when you’re working on material that superficially requires ‘no production’ or visible signs of mix tampering. Flexibility is one of the greatest gifts 21-century DAWs have provided us and automation is one of the most advanced tools in the shed.</span></p>
<h4 class="p1"><span class="s1"><b>A WORD ON MOVEMENT</b></span></h4>
<p class="p2"><span class="s2">Panning that’s fixed in position – ie. doesn’t move – during the course of a production is relatively simple to craft, and for these static audio elements, the overall balance that panning establishes between the left and right speakers is crucial to the final outcome. For ‘on the move’ sounds, however – moving either because the source was shifting its position during tracking (like a rallycar flying past a fixed mic position etc), the mics were spinning on a turntable while you were recording, or panning automation is being deployed – the mix balance becomes trickier. There are several reasons for this, all of them subjective and ultimately resolved only by your own intuition and taste.</span></p>
<p class="p2"><span class="s2">The key to understanding which explicit panning movements best benefit your mix involves knowing what roles these instruments that you’re setting in motion are performing in the first place. Panning a main vocal all over the place, for example, would only likely prove annoying to most listeners. Judging whether or not movement of this type adds to, or detracts from, your final mix is a personal judgment call that only you and those around you can make. My two-bob’s worth on the subject would be that if an explicit panning shift seem gratuitous or silly within the context of the overall mix, ditch it.</span></p>
<p class="p2"><span class="s2">Sometimes movement for the sake of it can feel tacky, and undermine the contribution that sound or instrument is making. At other times it’s ‘cool’ and has the capacity to hook the listener in. Judging the difference is a nebulous affair that takes practice and involves making a mistake or two along the way.</span></p>
<p class="p2"><span class="s2">In the end, a mix usually comes across best when it features (or invisibly contains) a combination of static and automated panning setups. If it’s all static, the mix can tend to feel a little boring (but hey, maybe ‘boring’ suits the song!). Conversely, if everything is on the move, your mix may start feeling like a tank of tropical fish: every element too flashy, everything hard to focus on. Sturdy static elements help anchor a mix and allow movement-based components to create extra interest. Like all this stuff, in the end it tends to come down to the tasteful balance of ideas rather than an over concentration of one.</span></p>
<h4 class="p1"><span class="s1"><b>EXPLORING THE SPACE</b></span></h4>
<p class="p2"><span class="s2">Panning ultimately allows you to craft a stereo image to suit a collection of audio elements presented to you. Like all mixing, there is no ‘one way’, no ‘rule that always applies’. While panning can be one of the most elusive aspects of recording and mixing, it’s also one of the most powerful. Significant aspects of it relate to the ‘illusion of depth and width’, and like all good illusions, the trick only works if it’s performed in harmony with all the other elements. Once you start to discover its potential you’ll be opened up to more space than you ever thought was possible between two speakers</span><span class="s3">.</span></p>

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</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-5-panning-take-2">Stereo Mixing: The Art, The Science, The Fiction (Part 5 — Panning Take 2)</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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		<title>Stereo Mixing: The Art, The Science, The Fiction (Part 4 — Panning)</title>
		<link>https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-4-panning</link>
					<comments>https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-4-panning#respond</comments>
		
		<dc:creator><![CDATA[Andy Stewart]]></dc:creator>
		<pubDate>Tue, 19 Jul 2011 02:00:03 +0000</pubDate>
				<category><![CDATA[Stereo Mixing]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[andy stewart]]></category>
		<category><![CDATA[panning]]></category>
		<category><![CDATA[Part 4]]></category>
		<category><![CDATA[The Art]]></category>
		<category><![CDATA[The Fiction]]></category>
		<category><![CDATA[The Science]]></category>
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<p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-4-panning">Stereo Mixing: The Art, The Science, The Fiction (Part 4 — Panning)</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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			<p class="p2"><span class="s2">It’s a big wide world – the world of stereo panning – both literally and metaphorically. Surround sound is immeasurably more complex, of course, but for now let’s discuss what takes place between two speakers only. Before I begin I must stress that whatever is explored in this article represents only a small fraction of the ideas you can apply to panning. Personal exploration and experimentation are the true keys to the art of mixing, and the best teachers are you and the speakers in front of you. Think laterally, listen, imagine, and trust your instincts for what sounds right. Don’t forget, you’ve grown up in physical space all your life, so you know more about panning than you perhaps realise.</span></p>
<p class="p2"><span class="s2">In this first installment of a two-part investigation, we’ll be looking at panning in the physical sense: how it helps create the illusion of space and time, and how it affects the scale of a mix. Next issue we’ll explore other panning fundamentals and delve into the creation of more radical effects-oriented techniques. For now though, let’s look left and right… horizon bound.</span></p>
<h4 class="p3"><span class="s3"><b>PANNING FOR GOLD</b></span></h4>
<p class="p2"><span class="s2">To me, panning is one of the most powerful tools in a mix engineer’s arsenal. It may seem obvious to say this, but before stereo, there was no such thing as positioning a sound in the space between two speakers. In fact, even after stereo entered the picture there was <i>still</i> no such thing, only a switch that sent a channel’s signal to left, centre or right.</span></p>
<p class="p2"><span class="s2">So what is stereo panning all about and how does it figure in a stereo mix? Well, I should pause here for a moment and ask you to go outside and ponder this question yourself. The answers are literally everywhere, and analysing the world around you and <i>how you react to it</i>, is a great way to learn how placement works in combination with tone, reverberation, and dynamic range.</span></p>
<h4 class="p3"><span class="s3"><b>PHYSICAL REALITY</b></span></h4>
<p class="p2"><span class="s2">Fundamentally, stereo panning is about placing a sound in a context, and that context is, in this case, our two speakers. What’s really happening to an audio signal when it’s panned is that more, equal amounts, or less of its voltage is being sent to the left or right speaker, creating <i>the illusion</i> that sound is coming from the far left, the far right, the middle, and so on. A guitar, for example, panned left-of-centre in a stereo image is simply coming out of the left speaker at a greater volume than the right; pan it centre and it’s coming from both speakers equally. Particularly in this second instance, if you had to point to where the instrument was in the stereo image, you’d point to the space in between the two speakers where no speaker exists – the ‘phantom centre’.</span></p>
<p class="p2"><span class="s2">To that extent, all panning is an illusion. With this in mind, let’s explore some physical spaces and look at how panning helps propagate this illusion.</span></p>

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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="1024" height="345" src="https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre_1-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="Phantom-Centre_1-pichi" srcset="https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre_1-pichi.jpg 1024w, https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre_1-pichi-800x270.jpg 800w, https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre_1-pichi-768x259.jpg 768w, https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre_1-pichi-600x202.jpg 600w" sizes="(max-width: 1024px) 100vw, 1024px" /></div><figcaption class="vc_figure-caption">Simple & Clear: Simpler mixes allow the elements within to be bigger and wider. Less instruments means more space: space for improved fidelity, more width for instruments, and increased transparency. In the example above, the vocals can be big and full, the electric guitar can occupy most of the left side and the piano most of the right. Acoustics are mid-panned and everything is free to overlap and sink deep into the background courtesy of panned reverb and delays.</figcaption>
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			<h4 class="p1"><span class="s1"><b>BLUE MOUNTAINS BOUND</b></span></h4>
<p class="p2"><span class="s2">If mixing, for you, is fundamentally about creating a balanced three-dimensional world for your audio signals to inhabit, imagining that space from the outset is very important. Your early vision for it may evolve into something else later, of course, or be overrun by a stronger idea that occurs to you midstream, but imagining how the space you’ve chosen might behave if it were real is a good place to start.</span></p>
<p class="p2"><span class="s2">Let’s say the task at hand is mixing a conventional rock song. A good thing to consider early on is how large the space will ultimately be that the overall mix is trying to occupy. Typically, the more sounds there are, the bigger that space will need to be – though not always. The way a song is recorded might also determine how you pan the signals, but whether it’s a tight, dry and airless room you’re looking to generate, or an epic Blue Mountains landscape, the sooner you decide this the better. Either way, choose your physical illusion wisely, in sympathy with the story the music is telling, but remember, if you have 100 people standing in front of you – and you want to see them all – your approach to panning is going to be quite different to if there had only been five or six (more on this shortly).</span></p>
<p class="p2">Okay, so let’s say we’re going for the ‘Blue Mountains’ option. I’ve heard the vocal, listened to the lead break and am inspired to go for broke! There aren’t 150 sounds that need accommodating between the speakers but nevertheless I want an epic soundscape. The decision is made, and it feels good…</p>
<h4 class="p1"><span class="s1"><b>CREATING A FOCUS</b></span></h4>
<p class="p2"><span class="s2">Time for some quick decisions… though these don’t necessarily need be set in stone quite yet. For the moment, the key is to remain open: to suggestion, to accidents, to ideas – any spark that will help trigger the illusion of space. First up, let’s decide on our fundamental focus. I’m going to say it’s the main vocal at this point (surprise, surprise) and pan this mono source dead centre right from the get-go, along with the bass guitar and kick drum, as per convention, and so that my bottom-end is being played by two speakers pushing and pulling in unison. Panning the focus elements dead centre also appeals to the listener on an unconscious level because almost anyone who focuses on a sound in the physical world will simultaneously turn (or attempt to turn) towards it, so the sound source is symmetrically positioned directly in front of them. (There’s no time to go into detail here about the physiology of this phenomenon, but simply stated, the desire of the brain to focus on a sound triggers the body to turn towards it – so that eyes and ears are front and centre.) Other instruments in my mix are two electric guitars and an acoustic, along with a tambourine, a keyboard drone, two BVs of the fairer sex, and several other incidental percussion and string-based instruments.</span></p>
<p class="p2"><span class="s2">I’m not sure what to do with the guitars just yet but my early instinct is to pan the two electrics to about 8.30am and 3.30pm on the pan pots (about 87% on the DAW panners – more on why I’m not pushing them out to 100% in a moment). I’ll keep the acoustic guitar in the middle for now, it being the odd one out and one of three guitars. Incidentally, all these stringed instruments have been recorded with two mics, and they’ve not been submixed, which means I have the option of panning them in different ways, or not.</span></p>
<p class="p2"><span class="s2">As things progress I settle on the panning of the electrics, and pan the stereo acoustic mics to about 10am and 2pm (about 40% on the DAW). One of these has slightly more bottom-end than the other, making the image seem slightly lopsided in favour of the brighter mic, and being obsessed with stereo balance – which we all should be – I endeavour to close the tonal gap between them a bit with EQ tweaks before finally deciding to pull the brighter mic in a tad.</span></p>
<p class="p2"><span class="s2">Lots of other things are addressed during the course of the day, including the lead guitar break: the close-amp mic channel of which is panned centre with its room mics panned 60% left and right, and its level comparable to that of the vocal, befitting its focus – the other electrics are still playing during the solo.</span></p>

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<p class="p1"><span class="s1">Not always, but often, I like to mix with my eyes as much as my ears. I’d like to think there were countless situations where this concept doesn’t really apply, but the more I mix, the more I find myself imagining the space in front of me. To me, building a mix is like painting a large picture, though not always. There are things in the background, characters in the foreground, lesser information at the corners of the canvas, things presented in stark focus, others less so and so on. Next time you’re in the great outdoors, note that information at the extreme edges of your vision tend to be out of focus, and louder sounds naturally encourage you to turn and face them.</span></p>
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			<h4 class="p1"><span class="s1"><b>STEREO ELECTRICS</b></span></h4>
<p class="p2"><span class="s2">As the mix evolves my mind is constantly addressing the picture in front of me, and the epic nature of the landscape I’m trying to portray. The guitars and vocal are key to this landscape making sense so I hone in further on the stereo electrics. These two instruments are interacting well and are naturally creating some nice movement across the stereo image, but the left one is my favourite; it’s big and beautifully played, and has epic qualities written all over it. The two mics on this instrument are an AEA R92 and a Shure SM57 (let’s say), and to create the illusion of scale, I change the position of the 57 to about 3pm on the pan pot and turn its level down a fair bit. I also add to this a delay of about 100ms (mixed 100% ‘wet’ with about 30% feedback) and immediately the scale starts changing. I exaggerate the 57’s tonal response, making it slightly boxier and harder, turn it down even further and immediately the guitar has started to sound ‘a bit epic’ – thanks to the panning, the altered tone (a sound at distance never has the same fidelity as when it’s up close) and the delay. But then it dawns on me: my big landscape guitar now sounds too much like it’s inside, not outside&#8230; the slap echo is too distinct and wall-like, even though it can certainly sound like that in the great outdoors sometimes. Hmmm.</span></p>
<p class="p2"><span class="s2">I mumble something to myself like: ‘yeah, but who cares, stop being a super-realist you idiot’ but change tack anyway. I swap the mics around: the 57 is now 87% left and the R92 ribbon takes over the 57’s more distant, right-of-centre role, including taking on its delay settings, which are themselves now sounding duller and rounder. Suddenly my guitar is clearer and harder sounding; too hard in fact, so I ditch the 57’s initial EQ setting. I add a big 480L plate reverb, fed by the ribbon mic – panned hard left/right and featuring nothing much above 900Hz. The ribbon mic’s rounder tone accentuates the dull yet lengthy nature of the 480L space. To this I dial in a 180ms predelay. I eventually decide to duplicate the ribbon mic channel to help broaden and deepen the 57’s tone by tucking this duplicate back in behind the 57, separated in width by about 10%. Bingo, the guitar has become more vivid but also more epic sounding<span class="Apple-converted-space">  </span>– close yet enormous, thanks to the panning and predelays creating the illusion of something big and vaguely reflective in the middle distance on the right-hand side, and behind that a dull, wide and deep backdrop. There is no ‘zing’ coming back to the listener from this particular outdoor landscape.</span></p>
<p class="p2"><span class="s2">The acoustic gets a smidge of the guitar’s 480L, but stays fairly tight in with the main vocal, which has a complex array of compressors, automated EQ and a vocal reverb. The vocal also has two delays on it that are panned 70% left/right – very dull – one of which is made to sound like it’s bouncing off the same hilltop as the guitar by also receiving a smidge of the 480L, and suddenly the song comes to life visually. I pan the drum kit but limit its width to a maximum of about 55% left/right on the overheads and toms. It sounds better from the kit’s individual perspective to go wider, but it makes no sense visually for it to be this wide in the physical landscape. When it’s made to sit back eight yards or so, thanks to a reverb, yet is panned hard left/right, it’s suddenly <i>trying very hard</i> to be 80 feet wide! I don’t want that. By placing the drums inside the guitars, their proportion remains realistic and the environment is made to sound even bigger, not smaller. Sorry drums.</span></p>

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			<h4 class="p1"><span class="s1"><b>USE YOUR ILLUSION</b></span></h4>
<p class="p2"><span class="s2">Finally (and briefly) to our other sounds: the female BVs are made brighter than the main vocal – yes brighter – but smaller, wetter and wider – panned to about 8am and 4pm, along with their reverb. I later just go ‘bugger it’ and pan their reverb fully left and right. The tambourine is back in the mix, panned centre, and its plug-in insert reverb is about 90% wet with no predelay and panned tight, about 35% left/right. This makes it seem like it’s far away. The key to this illusion is understanding that a big predelay would have inferred that the tambourine was closer to us than the mountains behind it – a predelay tends to separate a sound from the environment around it – but we don’t want that. We want it to come towards us from a great distance as if it’s out there in the landscape. No predelay helps convince us of this ‘natural phenomenon’ and contributes to the overall illusion of scale.</span></p>
<p class="p2"><span class="s2">I won’t go into any more detail than that – hopefully you get the picture.</span></p>
<p class="p2"><span class="s2">The key to this mix being both interesting and physically ‘outdoorsy’ sounding is by constantly asking yourself questions like: ‘How would the ‘Blue Mountains’ themselves have reacted to this combination of sounds, where is Signal X originating from, and how should that affect my panning, tone and reverb?’ and so on. I’m not suggesting you become a literalist about all this, nor am I inferring that this disciplined visual approach applies to every mix – not at all. I’m simply illustrating the point that understanding how an actual landscape might have responded to the band had they literally been there, helps to provide your mind’s eye with a framework in which to work.</span></p>
<h4 class="p1"><span class="s1"><b>MONO E MONO</b></span></h4>
<p class="p2"><span class="s2">Above all else, panning helps create space and balance. The real trick is determining how to pan all your different sounds and instruments in such a way that the overall outcome remains symmetrical. One way to do this relates directly to the concept of panning for scale.</span></p>
<p class="p2"><span class="s2">Let’s say, for example, we’re mixing 250 channels of instruments, voices and sound effects – I know, I know, that’s a hell of a lot! At the beginning of such a daunting session, it might seem nigh on impossible to ascertain what goes where, particularly when the multitrack file is delivered to you like a ‘fur ball’, with most things bunched up in the middle (see <i>The Mind’s Eye</i> box item for more on this). Trying to find ‘like pairs’ and ‘opposites’ in this world of confusion is exceedingly difficult.</span></p>
<p class="p2"><span class="s2">In this extreme case the most important first principle to grasp is that the mix is going to be <i>big</i> – and unless you cut 100 channels out, you’re in for a <i>very</i> long haul. Secondly, a mix involving this many ‘characters’ means that, in some form or other, most of them will need to be discrete – i.e. mono (or almost mono). Yes, I know there are precious, masterfully captured stereo recordings of pianos, synths, choirs, guitars, orchestras, and so on in amongst all this, but trust me, if you get hung up on each one’s exquisite individuality – as it was recorded – and try and find a big wide space for each of them to occupy, you’re going to get very frustrated very quickly… and nowhere fast. All you’ll end up with is a big fat mess right in the middle of the image. The main alternative to this is to edit 60 percent of the instruments out of the mix – a viable, and in some cases preferable, alternative. (If an artist insists on having 250 sounds in their mix, it’s vitally important to make them realise early on that each sound will compromise all the others, and when there are so many, the compromises will be significant.)</span></p>
<p class="p2"><span class="s2">Generally stated, big mixes featuring very few instruments can be easily created using wide panning regimes and stereo placement of instruments, delays and reverberation. Big mixes featuring <i>hundreds</i> of instruments, meanwhile, mostly require pinpoint mono sources, as well as layers of depth, a fine grasp of width, and overall balance. Discrete sources create natural focus, a vital ingredient when so many sounds are vying for the crowded space. If you’re faced with this level of mix complexity, consider the ‘mono sources’ option. Somewhat counter-intuitively, 200-odd mono sources panned throughout a stereo image will typically sound truly enormous, provided they are also placed at various distances from the listener. Lots of stereo instruments panned left/right, on the other hand, will not.</span></p>

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</div></div></div></div><div class="aio-icon-header" ><h4 class="aio-icon-title ult-responsive"  data-ultimate-target='#Info-box-wrap-4666 .aio-icon-title'  data-responsive-json-new='{"font-size":"","line-height":""}'  style="">THE MIND’S EYE</h4></div> <!-- header --><div class="aio-icon-description ult-responsive"  data-ultimate-target='#Info-box-wrap-4666 .aio-icon-description'  data-responsive-json-new='{"font-size":"","line-height":""}'  style=""></p>
<p class="p1"><span class="s1">If you’re sitting down at your DAW or console (or both) and preparing yourself for a mix session, in most cases, you’ll be starting with a digital multitrack file either of your own making or someone else’s. The files will nearly always be a combination of stereo sounds, discrete mono instruments, groups of instruments etc, all in a relatively shambolic state. When you first pull up new session files, you’ll often curiously find that they’re quite bunched up in the middle, like a giant fur ball. This often indicates several things: that there are lots of mono sources panned centre (pretty obviously because they’re not mixed yet), that the stereo pairs feature the source <i>in the centre</i>, and that panning is going to play an important role in the mix. Even if there are lots of stereo pairs in the multitrack, these will still most likely sound mono in amongst all this clutter because they will nearly all have been recorded by engineers who have falsely assumed that stereo pairs should always be recorded symmetrically. In reality, it’s often preferable that the stereo sound be recorded <i>asymmetrically</i> to emphasise the space around it or give it character.</span></p>
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			<div class="vc_single_image-wrapper   vc_box_border_grey"><img width="1024" height="345" src="https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre-pichi.jpg" class="vc_single_image-img attachment-full" alt="" decoding="async" title="Phantom Centre-pichi" loading="lazy" srcset="https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre-pichi.jpg 1024w, https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre-pichi-800x270.jpg 800w, https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre-pichi-768x259.jpg 768w, https://www.audiotechnology.com/wp-content/uploads/2021/10/Phantom-Centre-pichi-600x202.jpg 600w" sizes="(max-width: 1024px) 100vw, 1024px" /></div><figcaption class="vc_figure-caption">More Sounds = Less Space: In our slightly more complex ‘Blue Mountains’ mix, the elements within are panned for balance and width, but each instrument and voice is now occupying slightly less real estate. Symmetry remains critical. Things that overlap are placed at varying depths, and reverb and delay help create the illusion of space. Tambourines and synth pads are placed in the background and project forward, while guitars and the main vocal occupy the front grid positions, echoing and decaying into a big, deep and dark background.</figcaption>
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			<h4 class="p1"><span class="s1"><b>BALANCE, BALANCE, BALANCE</b></span></h4>
<p class="p2"><span class="s2">Panning is also fundamentally about balance. Bright signals panned left require some sort of counterbalance in the right. Things soloing in the right speaker should be overtaken by another instrument soloing in the left, and so on. It’s bad panning practice to make a mix sound lopsided for extended periods of time, either by making the tonal balance seem skewed to the left or right – too bright on one side – or by making one side inadvertently louder or more dynamic than the other. Whatever your instruments, and regardless of how many there are, it’s vitally important to achieve balance with your panning. If the music draws you in one direction for some reason or another, the balance must naturally be rectified by the next musical movement that comes along. Sure there are exceptions to this dogma, but they are few and far between. A mix that makes someone feel like they have something wrong with one ear, or speaker, is a bad mix. It might seem ‘cool’ at first, but that impression won’t last.</span></p>
<h4 class="p1"><span class="s1"><b>YOU ARE THE PERSPECTIVE</b></span></h4>
<p class="p2"><span class="s2">I won’t delve into another example now – we’re out of room unfortunately. Instead, I want to leave you with one final notion that applies more to physical three-dimensional panning regimes than the more radical ones we’ll explore next issue.</span></p>
<p class="p2"><span class="s2">When you’re creating visual, illusion-based mixes like the one touched on earlier, there’s one thing to keep in mind: you, the listener, <i>are</i> the perspective. If you’re creating a big mix – very three-dimensional, wide and deep sounding – don’t push instruments that you want close up, too wide. The reason for this is fairly straightforward yet subjective, but also dependent on how much you want to outright mimic principles that govern the physical world.</span></p>
<p class="p2"><span class="s2">If a sound (in an otherwise big, three-dimensional mix) is dry, yet panned 100% left, it feels like it’s stepping outside the lines of the stereo image (see illustration). Without <i>any</i> signal coming from the right speaker, it no longer feels like it’s <i>in</i> the space, but rather <i>separated from it</i>. If that’s what you want to achieve with this particular sound, fine – just be aware of it. The drier the sound, the closer it theoretically seems to be. If it’s 100% left, not only will it tend to compromise the scale of our most distant objects, it will also start sounding like its coming from behind you, particularly in headphones (more on that next issue). Not all mix engineers would agree with this, but in general, a dry, full-fidelity sound panned hard will tend to fight against the illusion of our deep, three-dimensionality, since no reverb can exist outside it. It also makes a listener instinctively want to turn towards it, which is impossible, and in headphones, would set you spinning! Avoid going past about 90% if you insist on going ‘wide and dry’. Of course, if you simply <i>want</i> to confound the overall illusion, go right ahead. Only one rule applies in the end: do you like the sound of it?</span></p>
<p class="p2"><span class="s2">Next issue we’ll get stuck into some of the ways panning can contribute to movement and depth, how an instrument’s pan position might be anticipated at the recording stage, and explore a few of the more ‘out there’ effects-based techniques. Until then, explore the space (particularly with a cowbell), and always remember, <i>balance is king</i>.</span></p>

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</section><p>The post <a rel="nofollow" href="https://www.audiotechnology.com/tutorials/stereo-mixing-the-art-the-science-the-fiction-part-4-panning">Stereo Mixing: The Art, The Science, The Fiction (Part 4 — Panning)</a> appeared first on <a rel="nofollow" href="https://www.audiotechnology.com">AudioTechnology</a>.</p>
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